My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Zappies Lumberjack
Zap
Skeleton Barrel Zappies
Barbarian Barrel
Skeleton Barrel Zappies Wizard Lumberjack
The Log
Skeleton Barrel Zappies Lumberjack
Earthquake
Zappies
Arrows
Skeleton Barrel Zappies
Royal Delivery
Skeleton Barrel Zappies Wizard Lumberjack
Fireball
Skeleton Barrel Zappies Wizard Lumberjack
Poison
Skeleton Barrel Zappies Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Barrel Zappies Freeze Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Skeleton Barrel Zappies

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Zappies Mirror Freeze Lumberjack Mega Knight
Zappies
Skeleton Barrel Rage Lumberjack Mega Knight
Wizard
Rage Lumberjack Mega Knight
Mirror
Skeleton Barrel Freeze Lumberjack
Rage
Zappies Wizard
Freeze
Skeleton Barrel Mirror
Lumberjack
Skeleton Barrel Zappies Wizard Mirror Mega Knight
Mega Knight
Skeleton Barrel Zappies Wizard Lumberjack

Defense Synergies 0 11

Skeleton Barrel
Mega Knight
Zappies
Mirror Lumberjack Mega Knight
Wizard
Freeze Lumberjack Mega Knight
Mirror
Zappies Lumberjack Mega Knight
Rage
Freeze
Wizard Lumberjack Mega Knight
Lumberjack
Zappies Wizard Mirror Freeze
Mega Knight
Skeleton Barrel Zappies Wizard Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zappies Wizard
Lumberjack Zappies Mega Knight
Lumberjack Mega Knight Zappies Freeze
Lumberjack Zappies Mega Knight
Lumberjack Mega Knight
Freeze Zappies Lumberjack Mega Knight
Zappies Wizard Freeze
Skeleton Barrel Mega Knight
Zappies Lumberjack
Zappies Lumberjack Mega Knight
Zappies Wizard Freeze Lumberjack Mega Knight
Zappies Wizard
Lumberjack Mega Knight Zappies Wizard Freeze
Wizard Mega Knight Zappies Freeze Lumberjack
Zappies Lumberjack Mega Knight
Zappies Freeze Lumberjack Mega Knight
Wizard Mega Knight Zappies Lumberjack
Mega Knight Zappies Wizard Lumberjack
Wizard Freeze Zappies Lumberjack Mega Knight
Zappies Lumberjack
Wizard Mega Knight Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zappies
Skeleton Barrel Wizard Lumberjack Mega Knight
Zappies Lumberjack Mega Knight
Lumberjack Mega Knight Zappies
Zappies Lumberjack Mega Knight
Wizard Skeleton Barrel Zappies Freeze
Zappies Lumberjack
Mega Knight Zappies Lumberjack
Freeze Mega Knight Zappies
Zappies
Mega Knight Zappies Lumberjack
Mega Knight
Mega Knight Zappies Wizard Lumberjack
Wizard Zappies Mega Knight
Zappies Freeze Lumberjack
Mega Knight Zappies Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Freeze
Wizard Mega Knight
Wizard Skeleton Barrel Freeze
Wizard
Skeleton Barrel Wizard Freeze
Skeleton Barrel Wizard
Lumberjack
Skeleton Barrel Wizard
Wizard
Skeleton Barrel
Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Freeze
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Wizard Mega Knight
Mega Knight
Wizard
Skeleton Barrel
Freeze Wizard Mega Knight
Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel
Wizard
Skeleton Barrel Zappies Wizard Freeze
Wizard Mega Knight
Zappies Freeze
Mega Knight
Wizard
Skeleton Barrel Zappies Freeze
Zappies Wizard
Freeze
Wizard Lumberjack Mega Knight
Skeleton Barrel Wizard
Mega Knight
Zappies Freeze
Zappies
Skeleton Barrel Freeze Mega Knight
Wizard Mega Knight

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