My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Goblin Giant Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards
Zap
Archers Guards Goblin Giant
Barbarian Barrel
Archers Guards Magic Archer
The Log
Archers Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Bowler Magic Archer
Fireball
Archers Bowler Magic Archer
Poison
Archers Guards Magic Archer
Lightning
Bowler Magic Archer Monk
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Arrows Guards Magic Archer Bowler Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Arrows Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Bowler Goblin Giant Magic Archer
Archers
Giant Snowball Arrows Bowler Goblin Giant
Arrows
Archers Bowler Goblin Giant
Guards
Bowler
Giant Snowball Archers Arrows Magic Archer
Goblin Giant
Giant Snowball Archers Arrows Magic Archer
Magic Archer
Giant Snowball Bowler Goblin Giant
Monk

Defense Synergies 0 12

Giant Snowball
Archers Guards Bowler Goblin Giant Magic Archer
Archers
Giant Snowball Guards Bowler Goblin Giant
Arrows
Bowler Monk
Guards
Giant Snowball Archers Magic Archer
Bowler
Giant Snowball Archers Arrows
Goblin Giant
Giant Snowball Archers Magic Archer
Magic Archer
Giant Snowball Guards Goblin Giant
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Giant Magic Archer
Monk
Bowler Giant Snowball Archers
Guards Bowler Monk
Arrows Bowler Monk
Arrows Bowler Giant Snowball Archers Guards Magic Archer
Giant Snowball Archers Arrows Magic Archer
Bowler Arrows Goblin Giant Magic Archer Monk
Guards Giant Snowball Archers Bowler
Archers Guards Giant Snowball Arrows Bowler Goblin Giant Magic Archer
Arrows Giant Snowball Archers Magic Archer
Bowler Giant Snowball Guards
Bowler Giant Snowball Arrows Guards Magic Archer
Monk Giant Snowball Bowler
Arrows Bowler
Arrows Giant Snowball Archers Guards Bowler Magic Archer
Giant Snowball Arrows Archers Guards Bowler Magic Archer
Bowler Giant Snowball Archers Arrows Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers Bowler
Giant Snowball Archers Arrows Bowler Magic Archer Monk
Guards Bowler Goblin Giant
Guards Bowler Goblin Giant Monk
Guards Bowler Goblin Giant
Arrows Giant Snowball Archers Goblin Giant Magic Archer Monk
Guards Archers Bowler Goblin Giant
Goblin Giant
Giant Snowball Magic Archer Monk
Guards Goblin Giant
Guards Bowler
Monk Giant Snowball Arrows Guards Bowler Goblin Giant
Bowler Guards Goblin Giant
Archers Bowler Magic Archer
Guards Archers Bowler Goblin Giant Magic Archer Monk
Arrows Bowler Giant Snowball Archers Magic Archer
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards Monk
Arrows Monk Giant Snowball Bowler Magic Archer
Arrows Goblin Giant Magic Archer
Arrows Guards
Giant Snowball Arrows Bowler Magic Archer
Arrows Giant Snowball Goblin Giant Magic Archer Monk
Archers Arrows Bowler Magic Archer
Arrows Giant Snowball Bowler Magic Archer
Arrows Monk Giant Snowball
Giant Snowball Guards Bowler
Monk Arrows Bowler Magic Archer
Monk Giant Snowball Archers Arrows Magic Archer
Giant Snowball Bowler Magic Archer
Arrows Magic Archer Monk
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Bowler Magic Archer
Magic Archer Arrows Bowler
Monk Giant Snowball Arrows
Giant Snowball Archers Arrows Bowler Magic Archer Monk
Giant Snowball Arrows Bowler Magic Archer Monk
Bowler Magic Archer Monk
Giant Snowball Arrows
Bowler Monk
Giant Snowball Arrows Monk
Giant Snowball Arrows Bowler Magic Archer
Arrows Giant Snowball Bowler Magic Archer Monk
Giant Snowball Arrows Bowler Magic Archer Monk
Arrows Magic Archer
Giant Snowball Archers Arrows Magic Archer
Giant Snowball Guards
Giant Snowball Bowler
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Magic Archer Monk
Giant Snowball Arrows Bowler Magic Archer Monk
Archers Guards Magic Archer
Giant Snowball Archers Arrows Magic Archer Monk
Arrows
Bowler Magic Archer
Arrows Giant Snowball Bowler Magic Archer
Monk Giant Snowball Arrows
Giant Snowball Guards Bowler Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bowler Goblin Giant Magic Archer Monk
Bowler Monk

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