My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Inferno Tower Skeleton Army
Barbarian Barrel
Archers Knight Elite Barbarians Valkyrie Inferno Tower Skeleton Army
The Log
Archers Elite Barbarians Skeleton Army
Earthquake
Archers Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Elite Barbarians Valkyrie Skeleton Army
Fireball
Archers Elite Barbarians Inferno Tower Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Knight Elite Barbarians Valkyrie Inferno Tower
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Arrows Knight Skeleton Army Valkyrie Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Knight Elite Barbarians Valkyrie
Archers
Knight Valkyrie Giant Snowball Arrows Elite Barbarians
Arrows
Elite Barbarians Archers Knight
Knight
Archers Giant Snowball Arrows Elite Barbarians
Elite Barbarians
Arrows Valkyrie Giant Snowball Archers Knight
Valkyrie
Archers Elite Barbarians Giant Snowball
Inferno Tower
Skeleton Army

Defense Synergies 5 12

Giant Snowball
Archers Knight Elite Barbarians Valkyrie Inferno Tower
Archers
Knight Valkyrie Giant Snowball Inferno Tower Skeleton Army
Arrows
Knight Valkyrie Inferno Tower
Knight
Archers Inferno Tower Giant Snowball Arrows Skeleton Army
Elite Barbarians
Valkyrie Giant Snowball
Valkyrie
Archers Elite Barbarians Giant Snowball Arrows Inferno Tower
Inferno Tower
Knight Skeleton Army Giant Snowball Archers Arrows Valkyrie
Skeleton Army
Inferno Tower Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Knight Valkyrie
Inferno Tower Skeleton Army Giant Snowball Archers Knight Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Skeleton Army Knight Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Giant Snowball Archers Valkyrie
Giant Snowball Inferno Tower Archers Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Giant Snowball Archers Valkyrie Inferno Tower
Archers Valkyrie Skeleton Army Giant Snowball Arrows Knight
Arrows Inferno Tower Giant Snowball Archers
Inferno Tower Skeleton Army Giant Snowball Knight Elite Barbarians Valkyrie
Valkyrie Skeleton Army Giant Snowball Arrows
Elite Barbarians Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Giant Snowball Elite Barbarians
Arrows Knight Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Giant Snowball Archers Knight Elite Barbarians Skeleton Army
Giant Snowball Arrows Valkyrie Archers Knight
Elite Barbarians Inferno Tower
Valkyrie Skeleton Army Giant Snowball Archers Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Giant Snowball Archers Elite Barbarians Inferno Tower
Giant Snowball Archers Arrows Knight Elite Barbarians Valkyrie
Skeleton Army Knight Elite Barbarians Valkyrie Inferno Tower
Valkyrie Skeleton Army Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Valkyrie Skeleton Army
Arrows Giant Snowball Archers
Skeleton Army Archers Knight Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Knight Elite Barbarians Valkyrie Skeleton Army
Giant Snowball Knight Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Elite Barbarians Valkyrie Inferno Tower
Skeleton Army Giant Snowball Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Knight Valkyrie Inferno Tower
Archers Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Archers Knight Valkyrie
Arrows Valkyrie Giant Snowball Archers Elite Barbarians Inferno Tower
Giant Snowball Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Giant Snowball
Arrows
Arrows Knight Valkyrie
Giant Snowball Arrows Valkyrie
Arrows Giant Snowball
Archers Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Elite Barbarians
Arrows Knight Valkyrie
Giant Snowball Archers Arrows
Giant Snowball Knight Elite Barbarians
Arrows
Giant Snowball Arrows Elite Barbarians
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball Archers Arrows
Giant Snowball Arrows Valkyrie
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Valkyrie
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Elite Barbarians Giant Snowball Archers Arrows
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Archers Skeleton Army
Giant Snowball Archers Arrows
Arrows
Knight Valkyrie
Arrows Giant Snowball
Giant Snowball Arrows
Elite Barbarians
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball

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