My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Flying Machine Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Flying Machine Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Mighty Miner
Giant Snowball
Archers Barbarians Minion Horde Musketeer Flying Machine Mighty Miner
Zap
Archers Minion Horde Flying Machine Mighty Miner
Barbarian Barrel
Archers Barbarians Musketeer
The Log
Archers Barbarians Musketeer
Earthquake
Archers Barbarians
Arrows
Archers Minion Horde Flying Machine
Royal Delivery
Archers Barbarians Minion Horde Musketeer Flying Machine
Fireball
Archers Barbarians Minion Horde Musketeer Flying Machine Mighty Miner
Poison
Archers Barbarians Minion Horde Musketeer Flying Machine
Lightning
Musketeer Mighty Miner
Rocket
Barbarians Minion Horde Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Musketeer Flying Machine Mighty Miner Barbarians Minion Horde Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Archers Musketeer Flying Machine

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Barbarians Minion Horde Musketeer Flying Machine Mighty Miner
Archers
Giant Snowball
Barbarians
Giant Snowball
Minion Horde
Giant Snowball
Musketeer
Giant Snowball
Flying Machine
Giant Snowball
Goblin Machine
Mighty Miner
Giant Snowball

Defense Synergies 0 8

Giant Snowball
Archers Barbarians Minion Horde Musketeer Flying Machine Mighty Miner
Archers
Giant Snowball
Barbarians
Giant Snowball Minion Horde
Minion Horde
Giant Snowball Barbarians
Musketeer
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Musketeer
Goblin Machine
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Flying Machine
Barbarians Minion Horde Musketeer Flying Machine
Barbarians Minion Horde Giant Snowball Archers Musketeer
Barbarians Minion Horde Musketeer
Barbarians
Giant Snowball Archers Musketeer Flying Machine
Giant Snowball Minion Horde Musketeer Archers Flying Machine
Barbarians Musketeer Flying Machine
Barbarians Minion Horde Mighty Miner Musketeer
Giant Snowball Archers Barbarians Minion Horde Musketeer
Archers Barbarians Minion Horde Giant Snowball Musketeer Flying Machine
Minion Horde Musketeer Giant Snowball Archers Flying Machine
Barbarians Minion Horde Giant Snowball Musketeer Flying Machine
Giant Snowball Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Giant Snowball
Barbarians Minion Horde Musketeer
Giant Snowball Archers Barbarians Minion Horde Musketeer Flying Machine
Giant Snowball Archers Barbarians Musketeer Flying Machine
Barbarians Musketeer
Giant Snowball Archers Barbarians Minion Horde Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Archers
Giant Snowball Archers Musketeer Flying Machine
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Mighty Miner
Giant Snowball Archers Minion Horde Musketeer Flying Machine
Archers Barbarians Minion Horde Musketeer Flying Machine
Mighty Miner Barbarians Minion Horde
Minion Horde Giant Snowball Barbarians Flying Machine
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Flying Machine
Giant Snowball Barbarians
Barbarians Minion Horde
Archers Barbarians Minion Horde Musketeer Flying Machine
Barbarians Archers Minion Horde Musketeer Flying Machine Mighty Miner
Giant Snowball Archers Barbarians Minion Horde Musketeer Flying Machine Mighty Miner
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Flying Machine
Giant Snowball Musketeer Flying Machine
Minion Horde Flying Machine
Barbarians Musketeer Flying Machine
Giant Snowball Minion Horde
Giant Snowball Minion Horde Musketeer Flying Machine Goblin Machine
Archers Minion Horde Musketeer Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Minion Horde Musketeer
Minion Horde Musketeer Flying Machine Goblin Machine
Giant Snowball Archers Musketeer Flying Machine
Flying Machine Giant Snowball Musketeer
Minion Horde Musketeer Flying Machine
Giant Snowball Musketeer Flying Machine
Giant Snowball Minion Horde Musketeer Flying Machine
Minion Horde Musketeer Flying Machine
Giant Snowball
Minion Horde
Giant Snowball Archers Musketeer Flying Machine Goblin Machine
Giant Snowball Flying Machine Goblin Machine
Minion Horde Musketeer
Giant Snowball
Musketeer
Giant Snowball Barbarians Minion Horde Musketeer Flying Machine
Giant Snowball Goblin Machine
Minion Horde
Giant Snowball Musketeer Flying Machine
Giant Snowball Musketeer Flying Machine
Musketeer
Giant Snowball Archers Minion Horde Musketeer Flying Machine
Giant Snowball Minion Horde Musketeer Flying Machine
Giant Snowball Minion Horde
Giant Snowball Minion Horde Musketeer
Giant Snowball Minion Horde
Mighty Miner Minion Horde
Giant Snowball
Minion Horde Archers Barbarians Musketeer Flying Machine
Giant Snowball Archers Musketeer Flying Machine
Minion Horde Musketeer Flying Machine
Giant Snowball Musketeer Flying Machine
Giant Snowball
Minion Horde Musketeer Flying Machine
Giant Snowball Minion Horde Musketeer Flying Machine
Giant Snowball Musketeer Flying Machine
Giant Snowball Musketeer Flying Machine

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