My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Giant Skeleton Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Balloon Giant Skeleton Mighty Miner
Giant Snowball
Archers Goblin Barrel Balloon Lumberjack Mighty Miner
Zap
Archers Goblin Barrel Balloon Mighty Miner
Barbarian Barrel
Archers Goblin Barrel Giant Skeleton Lumberjack
The Log
Archers Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Goblin Barrel Balloon Giant Skeleton Lumberjack
Fireball
Archers Goblin Barrel Balloon Lumberjack Mighty Miner
Poison
Archers Balloon
Lightning
Balloon Lumberjack Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Goblin Barrel Poison Lumberjack Mighty Miner Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Archers Goblin Barrel Poison

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Archers Goblin Barrel Poison Giant Skeleton Lumberjack Mighty Miner
Archers
Giant Snowball Balloon Giant Skeleton Lumberjack
Goblin Barrel
Mighty Miner Giant Snowball Balloon Giant Skeleton Lumberjack
Poison
Giant Snowball Balloon Giant Skeleton
Balloon
Giant Snowball Lumberjack Archers Goblin Barrel Poison Giant Skeleton
Giant Skeleton
Giant Snowball Archers Goblin Barrel Poison Balloon Lumberjack
Lumberjack
Balloon Giant Snowball Archers Goblin Barrel Giant Skeleton
Mighty Miner
Goblin Barrel Giant Snowball

Defense Synergies 0 8

Giant Snowball
Archers Poison Giant Skeleton Lumberjack Mighty Miner
Archers
Giant Snowball Giant Skeleton Lumberjack
Goblin Barrel
Poison
Giant Snowball
Balloon
Giant Skeleton
Giant Snowball Archers Lumberjack
Lumberjack
Giant Snowball Archers Giant Skeleton
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack
Lumberjack Giant Snowball Archers Giant Skeleton
Lumberjack
Poison Giant Skeleton Lumberjack
Giant Snowball Archers Lumberjack
Giant Snowball Archers Poison
Poison Giant Skeleton
Mighty Miner Lumberjack
Giant Snowball Archers Giant Skeleton Lumberjack
Archers Poison Giant Snowball Giant Skeleton Lumberjack
Giant Snowball Archers Poison
Lumberjack Giant Snowball Giant Skeleton
Giant Snowball Poison Lumberjack
Lumberjack
Giant Snowball Lumberjack
Poison Lumberjack
Giant Snowball Archers Lumberjack
Giant Snowball Poison Archers Giant Skeleton Lumberjack
Lumberjack
Giant Snowball Archers Poison Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Archers Giant Skeleton
Poison Giant Snowball Archers Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Mighty Miner
Poison Giant Snowball Archers
Archers Giant Skeleton Lumberjack
Giant Skeleton Mighty Miner Lumberjack
Giant Skeleton Giant Snowball Poison
Giant Skeleton Lumberjack
Giant Snowball Poison Giant Skeleton
Giant Skeleton Lumberjack
Archers
Archers Poison Giant Skeleton Lumberjack Mighty Miner
Poison Giant Snowball Archers Giant Skeleton Mighty Miner
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Giant Snowball
Poison Giant Skeleton
Poison Giant Skeleton
Poison Giant Snowball
Poison Giant Snowball
Archers Poison
Poison Giant Snowball
Poison Giant Snowball
Giant Snowball Poison Lumberjack
Poison
Poison Giant Snowball Archers
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Archers Poison
Giant Snowball Poison
Poison Giant Skeleton
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball Archers
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Mighty Miner Giant Skeleton
Giant Snowball Poison
Archers
Poison Giant Snowball Archers
Poison Lumberjack
Giant Snowball Poison
Giant Snowball Poison Giant Skeleton
Giant Snowball Poison Giant Skeleton
Giant Snowball Poison
Poison Giant Snowball Giant Skeleton

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