My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Zappies P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Lava Hound
Giant Snowball
Archers Zappies Guards Lava Hound
Zap
Archers Zappies Guards Lava Hound
Barbarian Barrel
Archers Valkyrie Zappies Guards
The Log
Archers Zappies Guards
Earthquake
Archers Zappies Guards
Arrows
Archers Zappies Guards Lava Hound
Royal Delivery
Archers Valkyrie Zappies Guards P.E.K.K.A Lava Hound
Fireball
Archers Zappies Lava Hound
Poison
Archers Zappies Guards Lava Hound
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Guards Fireball Valkyrie Zappies P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Archers Guards Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Archers Fireball Valkyrie Lava Hound
Archers
Valkyrie Giant Snowball P.E.K.K.A Lava Hound
Fireball
Lava Hound Giant Snowball
Valkyrie
Archers Giant Snowball Zappies P.E.K.K.A
Zappies
Valkyrie P.E.K.K.A Lava Hound
Guards
Lava Hound
P.E.K.K.A
Giant Snowball Archers Valkyrie Zappies
Lava Hound
Fireball Giant Snowball Archers Zappies Guards

Defense Synergies 1 13

Giant Snowball
Archers Valkyrie Zappies Guards P.E.K.K.A
Archers
Valkyrie Giant Snowball Guards P.E.K.K.A
Fireball
Valkyrie Zappies
Valkyrie
Archers Giant Snowball Fireball Zappies P.E.K.K.A
Zappies
Giant Snowball Fireball Valkyrie Guards P.E.K.K.A
Guards
Giant Snowball Archers Zappies
P.E.K.K.A
Giant Snowball Archers Valkyrie Zappies
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies
P.E.K.K.A Valkyrie Zappies
P.E.K.K.A Giant Snowball Archers Valkyrie Zappies
P.E.K.K.A Valkyrie Zappies Guards
Fireball Valkyrie P.E.K.K.A
Fireball Giant Snowball Archers Valkyrie Zappies Guards
Giant Snowball Archers Fireball Zappies
Fireball Valkyrie P.E.K.K.A
Zappies P.E.K.K.A
Guards Giant Snowball Archers Valkyrie Zappies
Archers Valkyrie Guards Giant Snowball Fireball Zappies
Giant Snowball Archers Fireball Zappies
P.E.K.K.A Giant Snowball Fireball Valkyrie Zappies Guards
Fireball Valkyrie Giant Snowball Zappies Guards P.E.K.K.A
P.E.K.K.A Zappies
Giant Snowball Fireball Zappies P.E.K.K.A
Fireball Valkyrie Zappies P.E.K.K.A
Fireball Giant Snowball Archers Valkyrie Zappies Guards
Giant Snowball Valkyrie Archers Fireball Zappies Guards
P.E.K.K.A Zappies
Valkyrie Giant Snowball Archers Fireball Zappies Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Giant Snowball Archers Fireball Zappies P.E.K.K.A
Fireball Giant Snowball Archers Valkyrie
Zappies Guards P.E.K.K.A Valkyrie
Valkyrie Guards P.E.K.K.A Fireball Zappies
P.E.K.K.A Valkyrie Zappies Guards
Fireball Giant Snowball Archers Zappies
Guards P.E.K.K.A Archers Fireball Valkyrie Zappies
P.E.K.K.A Valkyrie Zappies
P.E.K.K.A Giant Snowball Fireball Valkyrie Zappies
P.E.K.K.A Zappies Guards
P.E.K.K.A Valkyrie Zappies Guards
P.E.K.K.A Giant Snowball Fireball Valkyrie Guards
P.E.K.K.A Fireball Valkyrie Zappies Guards
Archers Fireball Valkyrie Zappies
Zappies Guards Archers Fireball Valkyrie P.E.K.K.A
Valkyrie Giant Snowball Archers Fireball Zappies P.E.K.K.A
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Giant Snowball
Fireball
Fireball Valkyrie Guards
Fireball Giant Snowball Valkyrie
Fireball Giant Snowball
Archers
Fireball Giant Snowball
Fireball Giant Snowball
Giant Snowball Fireball Guards
Fireball Valkyrie
Fireball Giant Snowball Archers
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Archers Fireball
Giant Snowball Fireball Valkyrie
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Valkyrie
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Giant Snowball Archers Fireball
Giant Snowball Fireball Zappies Guards
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Zappies
P.E.K.K.A
Giant Snowball Fireball
Archers Fireball Zappies Guards
Fireball Giant Snowball Archers Zappies
Fireball
Fireball Valkyrie
Giant Snowball Fireball
Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Fireball Zappies Guards
Giant Snowball Fireball Zappies
Giant Snowball Fireball
P.E.K.K.A
Fireball

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