My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Prince
Giant Snowball
Archers Goblin Gang Balloon
Zap
Archers Goblin Gang Balloon Prince
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Balloon Prince
Fireball
Archers Goblin Gang Balloon
Poison
Archers Goblin Gang Balloon
Lightning
Mini P.E.K.K.A Balloon Prince
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Archers Goblin Gang Earthquake Mini P.E.K.K.A Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Archers Goblin Gang

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Balloon Archers Prince The Log
Archers
Giant Snowball Mini P.E.K.K.A Balloon Prince
Goblin Gang
Mini P.E.K.K.A Balloon Prince
Earthquake
Giant Snowball Mini P.E.K.K.A Balloon Prince The Log
Mini P.E.K.K.A
Archers Goblin Gang Earthquake The Log
Balloon
Giant Snowball Archers Goblin Gang Earthquake The Log
Prince
Giant Snowball Archers Goblin Gang Earthquake The Log
The Log
Giant Snowball Earthquake Mini P.E.K.K.A Balloon Prince

Defense Synergies 3 13

Giant Snowball
Goblin Gang Archers Earthquake Mini P.E.K.K.A Prince The Log
Archers
Giant Snowball Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang
Giant Snowball Archers Mini P.E.K.K.A Prince The Log
Earthquake
Giant Snowball Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Giant Snowball Archers Goblin Gang Earthquake
Balloon
Prince
The Log Giant Snowball Goblin Gang
The Log
Mini P.E.K.K.A Prince Giant Snowball Archers Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Mini P.E.K.K.A Goblin Gang Prince The Log
Goblin Gang Mini P.E.K.K.A Prince Giant Snowball Archers
Mini P.E.K.K.A Prince Goblin Gang
Earthquake Mini P.E.K.K.A Prince The Log
Goblin Gang The Log Giant Snowball Archers Earthquake
Giant Snowball Archers Goblin Gang
Earthquake The Log
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Giant Snowball Archers Mini P.E.K.K.A Prince
Archers Goblin Gang Giant Snowball Earthquake The Log
Giant Snowball Archers Goblin Gang
Mini P.E.K.K.A Prince Giant Snowball Goblin Gang Earthquake The Log
Giant Snowball Goblin Gang Earthquake Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Goblin Gang Prince
Giant Snowball Goblin Gang Mini P.E.K.K.A Prince The Log
Goblin Gang Mini P.E.K.K.A Prince
Giant Snowball Archers Goblin Gang Prince The Log
Giant Snowball Earthquake The Log Archers
Mini P.E.K.K.A Prince
Goblin Gang Giant Snowball Archers Earthquake Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Snowball Archers Prince
Giant Snowball Archers Goblin Gang Mini P.E.K.K.A Prince The Log
Goblin Gang Mini P.E.K.K.A Prince The Log
Goblin Gang Mini P.E.K.K.A Prince The Log
Goblin Gang Mini P.E.K.K.A Prince
Giant Snowball Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Archers
Mini P.E.K.K.A Prince
Giant Snowball Mini P.E.K.K.A Prince The Log
Goblin Gang
Mini P.E.K.K.A Prince
Giant Snowball Prince The Log
Mini P.E.K.K.A Prince Goblin Gang
Archers
Goblin Gang Archers Mini P.E.K.K.A Prince The Log
Giant Snowball Archers Earthquake Mini P.E.K.K.A The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Giant Snowball The Log
Earthquake The Log
Earthquake Prince The Log
Giant Snowball Earthquake The Log
Giant Snowball
Archers Earthquake The Log
Earthquake The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Goblin Gang Mini P.E.K.K.A Prince
Earthquake Prince The Log
Giant Snowball Archers
Earthquake Giant Snowball The Log
Earthquake
Earthquake Giant Snowball Prince The Log
Earthquake Giant Snowball The Log
Earthquake The Log
Giant Snowball Earthquake
Mini P.E.K.K.A
Giant Snowball Archers Earthquake Mini P.E.K.K.A Prince The Log
Giant Snowball Earthquake The Log
Earthquake Prince The Log
Giant Snowball
Prince The Log
Earthquake Giant Snowball The Log
Giant Snowball Earthquake The Log
The Log Giant Snowball Earthquake
Giant Snowball Prince The Log
The Log
Giant Snowball Archers
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball Earthquake The Log
Giant Snowball
Prince
Giant Snowball Earthquake The Log
Earthquake Archers Goblin Gang Prince
Giant Snowball Archers
The Log
Goblin Gang Mini P.E.K.K.A Prince
The Log Giant Snowball Earthquake
Giant Snowball
Prince
Giant Snowball Goblin Gang The Log
Giant Snowball
Giant Snowball Prince The Log
Prince

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