My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde
Giant Snowball
Archers Goblin Gang Minion Horde
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde
Fireball
Archers Goblin Gang Minion Horde
Poison
Archers Goblin Gang Minion Horde
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Archers Goblin Gang Fireball Minion Horde Goblin Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Archers Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Minion Horde Fireball Golem
Archers
Giant Snowball Golem
Goblin Gang
Golem
Minion Horde
Rage Giant Snowball Golem
Fireball
Golem Giant Snowball
Rage
Minion Horde Goblin Machine
Golem
Fireball Giant Snowball Archers Goblin Gang Minion Horde
Goblin Machine
Rage

Defense Synergies 1 3

Giant Snowball
Goblin Gang Archers Minion Horde
Archers
Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Archers
Minion Horde
Giant Snowball
Fireball
Rage
Golem
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Goblin Gang
Goblin Gang Minion Horde Giant Snowball Archers
Minion Horde Goblin Gang
Fireball
Goblin Gang Fireball Giant Snowball Archers
Giant Snowball Minion Horde Archers Goblin Gang Fireball
Fireball
Minion Horde Goblin Gang
Goblin Gang Giant Snowball Archers Minion Horde
Archers Goblin Gang Minion Horde Giant Snowball Fireball
Minion Horde Giant Snowball Archers Goblin Gang Fireball
Minion Horde Giant Snowball Goblin Gang Fireball
Fireball Giant Snowball Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Giant Snowball Goblin Gang Fireball
Minion Horde Goblin Gang Fireball
Fireball Giant Snowball Archers Goblin Gang Minion Horde
Giant Snowball Archers Fireball
Goblin Gang Giant Snowball Archers Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Archers Fireball
Fireball Giant Snowball Archers Goblin Gang
Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball
Goblin Gang Minion Horde
Fireball Giant Snowball Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Fireball
Minion Horde
Minion Horde Giant Snowball Fireball
Goblin Gang Minion Horde
Minion Horde
Giant Snowball Fireball
Goblin Gang Minion Horde Fireball
Archers Minion Horde Fireball
Goblin Gang Archers Minion Horde Fireball
Giant Snowball Archers Minion Horde Fireball
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Giant Snowball
Minion Horde Fireball
Fireball
Fireball Giant Snowball Minion Horde
Fireball Giant Snowball Minion Horde Goblin Machine
Archers Minion Horde
Fireball Giant Snowball
Fireball Giant Snowball
Giant Snowball Goblin Gang Minion Horde Fireball
Minion Horde Fireball Goblin Machine
Fireball Giant Snowball Archers
Giant Snowball Fireball
Minion Horde Fireball
Giant Snowball Fireball
Giant Snowball Minion Horde Fireball
Minion Horde Fireball
Giant Snowball Fireball
Minion Horde
Giant Snowball Archers Fireball Goblin Machine
Giant Snowball Fireball Goblin Machine
Minion Horde Fireball
Giant Snowball Fireball
Giant Snowball Minion Horde Fireball
Giant Snowball Fireball Goblin Machine
Minion Horde
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Giant Snowball Archers Minion Horde Fireball
Giant Snowball Minion Horde Fireball
Giant Snowball Minion Horde Fireball
Giant Snowball Minion Horde Fireball
Giant Snowball Minion Horde Fireball
Minion Horde
Giant Snowball Fireball
Minion Horde Archers Goblin Gang Fireball
Fireball Giant Snowball Archers
Fireball
Fireball Goblin Gang Minion Horde
Giant Snowball Fireball
Giant Snowball Fireball
Minion Horde
Giant Snowball Goblin Gang Minion Horde Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball

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