My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Zappies Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Three Musketeers Miner
Giant Snowball
Archers Minions Zappies Three Musketeers Miner
Zap
Archers Minions Firecracker Zappies Three Musketeers
Barbarian Barrel
Archers Knight Firecracker Zappies Three Musketeers
The Log
Archers Firecracker Zappies Three Musketeers
Earthquake
Archers Firecracker Zappies
Arrows
Archers Minions Firecracker Zappies
Royal Delivery
Archers Knight Minions Firecracker Zappies Three Musketeers Miner
Fireball
Archers Minions Firecracker Zappies Three Musketeers
Poison
Archers Minions Firecracker Zappies Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Knight Minions Firecracker Miner Zappies Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Knight Minions

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Knight Firecracker Three Musketeers Miner
Archers
Knight Giant Snowball Miner
Knight
Archers Minions Firecracker Three Musketeers Giant Snowball Zappies Miner
Minions
Knight Miner Firecracker
Firecracker
Knight Miner Giant Snowball Minions Zappies Three Musketeers
Zappies
Knight Firecracker Three Musketeers Miner
Three Musketeers
Knight Giant Snowball Firecracker Zappies Miner
Miner
Minions Firecracker Giant Snowball Archers Knight Zappies Three Musketeers

Defense Synergies 3 14

Giant Snowball
Archers Knight Minions Firecracker Zappies Three Musketeers Miner
Archers
Knight Giant Snowball Minions Firecracker
Knight
Archers Minions Firecracker Giant Snowball Zappies Three Musketeers
Minions
Knight Giant Snowball Archers Firecracker Zappies
Firecracker
Knight Giant Snowball Archers Minions Zappies
Zappies
Giant Snowball Knight Minions Firecracker
Three Musketeers
Giant Snowball Knight
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Zappies
Knight Minions Firecracker Zappies Three Musketeers
Three Musketeers Giant Snowball Archers Knight Minions Zappies
Three Musketeers Knight Minions Firecracker Zappies
Firecracker
Giant Snowball Archers Minions Firecracker Zappies
Giant Snowball Minions Three Musketeers Archers Firecracker Zappies
Zappies Three Musketeers Minions
Knight Giant Snowball Archers Firecracker Zappies Miner
Archers Minions Giant Snowball Knight Firecracker Zappies
Minions Three Musketeers Giant Snowball Archers Firecracker Zappies
Giant Snowball Knight Minions Zappies Three Musketeers
Three Musketeers Giant Snowball Minions Firecracker Zappies
Knight Zappies Three Musketeers
Giant Snowball Zappies Three Musketeers
Three Musketeers Knight Minions Firecracker Zappies
Giant Snowball Archers Knight Minions Firecracker Zappies Three Musketeers
Giant Snowball Archers Knight Minions Firecracker Zappies
Zappies Three Musketeers
Giant Snowball Archers Knight Minions Firecracker Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Archers Zappies
Giant Snowball Archers Knight Firecracker Miner
Zappies Knight Minions
Knight Zappies
Knight Zappies Three Musketeers
Firecracker Giant Snowball Archers Minions Zappies Three Musketeers
Archers Knight Minions Zappies
Knight Zappies
Giant Snowball Knight Minions Firecracker Zappies
Zappies Three Musketeers
Knight Minions Zappies
Giant Snowball
Knight Zappies Three Musketeers
Archers Firecracker Zappies Three Musketeers
Zappies Archers Knight Minions Firecracker Three Musketeers
Minions Giant Snowball Archers Firecracker Zappies
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Giant Snowball Miner
Miner
Knight Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball Minions
Archers Firecracker
Giant Snowball Firecracker
Miner Giant Snowball Firecracker
Giant Snowball Minions Three Musketeers
Firecracker Miner Knight
Giant Snowball Archers Firecracker
Giant Snowball Knight Firecracker Three Musketeers Miner
Minions Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Three Musketeers
Firecracker Three Musketeers
Giant Snowball Three Musketeers
Minions
Giant Snowball Archers Firecracker Three Musketeers
Giant Snowball Firecracker Miner
Minions
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Firecracker Miner Giant Snowball
Giant Snowball Miner
Miner Firecracker
Giant Snowball Archers Firecracker
Giant Snowball Minions Firecracker Zappies
Giant Snowball
Giant Snowball Miner
Giant Snowball Firecracker Zappies
Giant Snowball Firecracker
Archers Minions Zappies
Giant Snowball Archers Firecracker Zappies Three Musketeers
Miner Knight Firecracker Three Musketeers
Giant Snowball Firecracker
Giant Snowball
Firecracker Three Musketeers
Giant Snowball Minions Firecracker Zappies
Firecracker Giant Snowball Zappies
Giant Snowball Firecracker Miner
Firecracker

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