My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Barbarian Hut Hunter Golem Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman Skeleton King
Giant Snowball
Archers Fisherman Skeleton King
Zap
Archers Fisherman Skeleton King
Barbarian Barrel
Archers Barbarian Hut Hunter Skeleton King
The Log
Archers Barbarian Hut Hunter Fisherman Skeleton King
Earthquake
Archers Barbarian Hut Skeleton King
Arrows
Archers Skeleton King
Royal Delivery
Archers Hunter Fisherman Skeleton King
Fireball
Archers Barbarian Hut Hunter Fisherman Skeleton King
Poison
Archers Barbarian Hut Hunter Fisherman Skeleton King
Lightning
Barbarian Hut Hunter Fisherman Skeleton King
Rocket
Barbarian Hut Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Fisherman Hunter Skeleton King Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Archers Fisherman Hunter

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Barbarian Hut Hunter Golem
Archers
Giant Snowball Barbarian Hut Golem Fisherman
Rocket
Golem
Barbarian Hut
Giant Snowball Archers Hunter
Hunter
Fisherman Giant Snowball Barbarian Hut Golem
Golem
Giant Snowball Archers Rocket Hunter Skeleton King
Fisherman
Hunter Archers
Skeleton King
Golem

Defense Synergies 1 10

Giant Snowball
Archers Barbarian Hut Hunter Fisherman
Archers
Giant Snowball Barbarian Hut Fisherman Skeleton King
Rocket
Barbarian Hut
Giant Snowball Archers Hunter
Hunter
Fisherman Giant Snowball Barbarian Hut Skeleton King
Golem
Fisherman
Hunter Giant Snowball Archers Skeleton King
Skeleton King
Archers Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut
Barbarian Hut Hunter Fisherman
Rocket Barbarian Hut Hunter Fisherman Giant Snowball Archers
Barbarian Hut Hunter Fisherman Skeleton King
Rocket
Giant Snowball Archers Hunter
Giant Snowball Rocket Hunter Archers Barbarian Hut
Rocket Barbarian Hut
Barbarian Hut Hunter Fisherman Skeleton King
Giant Snowball Archers Hunter Fisherman
Archers Giant Snowball Hunter Fisherman Skeleton King
Hunter Giant Snowball Archers Barbarian Hut
Barbarian Hut Hunter Giant Snowball Rocket
Rocket Barbarian Hut Giant Snowball Hunter Skeleton King
Barbarian Hut Hunter Skeleton King
Rocket Barbarian Hut Giant Snowball Hunter Fisherman
Barbarian Hut Hunter Fisherman
Giant Snowball Archers Barbarian Hut Hunter Fisherman
Giant Snowball Hunter Archers Barbarian Hut Fisherman
Barbarian Hut Hunter Fisherman
Giant Snowball Archers Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Giant Snowball Archers Fisherman
Giant Snowball Archers Rocket Hunter Fisherman
Rocket Barbarian Hut Hunter Fisherman
Rocket Hunter Barbarian Hut Fisherman
Barbarian Hut Hunter Fisherman
Rocket Giant Snowball Archers Hunter
Rocket Archers Barbarian Hut Hunter
Barbarian Hut Hunter Fisherman
Rocket Giant Snowball Barbarian Hut
Barbarian Hut
Hunter
Rocket Giant Snowball
Rocket Barbarian Hut Hunter Skeleton King
Archers Barbarian Hut
Archers Rocket Barbarian Hut Hunter Fisherman Skeleton King
Giant Snowball Archers Barbarian Hut Hunter Skeleton King
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Giant Snowball Fisherman
Rocket Barbarian Hut
Rocket Barbarian Hut
Rocket Giant Snowball
Giant Snowball Rocket Hunter
Archers
Giant Snowball Barbarian Hut Hunter
Giant Snowball Fisherman
Rocket Giant Snowball Fisherman
Rocket Fisherman
Giant Snowball Archers Rocket
Rocket Giant Snowball Barbarian Hut Hunter Fisherman
Rocket Fisherman
Giant Snowball Barbarian Hut Fisherman
Rocket Giant Snowball Barbarian Hut Hunter
Rocket Barbarian Hut
Giant Snowball Rocket
Rocket Fisherman
Rocket Giant Snowball Archers Hunter Fisherman
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Rocket Fisherman
Rocket Giant Snowball Barbarian Hut
Giant Snowball Hunter
Fisherman
Giant Snowball Hunter Fisherman
Giant Snowball Fisherman
Rocket Fisherman
Giant Snowball Archers Hunter
Rocket Giant Snowball
Giant Snowball
Giant Snowball Rocket Hunter
Rocket Giant Snowball
Rocket Giant Snowball
Archers Rocket Barbarian Hut
Rocket Giant Snowball Archers Hunter
Rocket Hunter
Giant Snowball Skeleton King
Rocket Giant Snowball
Giant Snowball Rocket Skeleton King
Giant Snowball Rocket
Giant Snowball Rocket

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