My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Goblin Drill Magic Archer
The Log
Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Battle Healer Goblin Drill P.E.K.K.A Magic Archer
Fireball
Battle Healer Goblin Drill Magic Archer
Poison
Battle Healer Goblin Drill Magic Archer
Lightning
Battle Healer Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Rocket Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Rocket Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rocket Goblin Drill P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Battle Healer Goblin Drill Magic Archer Rocket P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Arrows Battle Healer Goblin Drill

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Goblin Drill Magic Archer
Arrows
P.E.K.K.A Battle Healer Goblin Drill
Battle Healer
Arrows Magic Archer
Rocket
Electro Giant
Goblin Drill
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows Magic Archer
Electro Giant
Rocket
Magic Archer
P.E.K.K.A Giant Snowball Battle Healer

Defense Synergies 0 8

Giant Snowball
Battle Healer Goblin Drill P.E.K.K.A Magic Archer
Arrows
Battle Healer P.E.K.K.A
Battle Healer
Giant Snowball Arrows Magic Archer
Rocket
Goblin Drill
Giant Snowball Magic Archer
P.E.K.K.A
Giant Snowball Arrows
Electro Giant
Magic Archer
Giant Snowball Battle Healer Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
P.E.K.K.A Battle Healer Goblin Drill
Rocket P.E.K.K.A Giant Snowball Goblin Drill
P.E.K.K.A Goblin Drill
Arrows Battle Healer Rocket P.E.K.K.A
Arrows Giant Snowball Magic Archer
Giant Snowball Rocket Arrows Magic Archer
Rocket Arrows Battle Healer P.E.K.K.A Electro Giant Magic Archer
P.E.K.K.A Goblin Drill
Giant Snowball Battle Healer
Giant Snowball Arrows Goblin Drill Electro Giant Magic Archer
Arrows Giant Snowball Magic Archer
Goblin Drill P.E.K.K.A Giant Snowball Battle Healer Rocket
Rocket Giant Snowball Arrows Goblin Drill P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Drill
Rocket Giant Snowball Goblin Drill P.E.K.K.A Electro Giant
Arrows Goblin Drill P.E.K.K.A
Arrows Giant Snowball Battle Healer Goblin Drill Magic Archer
Giant Snowball Arrows Goblin Drill Battle Healer Magic Archer
P.E.K.K.A Goblin Drill
Giant Snowball Arrows Battle Healer P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer P.E.K.K.A Electro Giant
Giant Snowball Arrows Battle Healer Rocket Magic Archer
P.E.K.K.A Battle Healer Rocket
Rocket P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Goblin Drill
Arrows Rocket Electro Giant Giant Snowball Magic Archer
Rocket P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
Rocket P.E.K.K.A Giant Snowball Magic Archer
P.E.K.K.A Goblin Drill
P.E.K.K.A
Rocket P.E.K.K.A Giant Snowball Arrows Electro Giant
Rocket P.E.K.K.A
Electro Giant Magic Archer
Electro Giant Battle Healer Rocket Goblin Drill P.E.K.K.A Magic Archer
Arrows Giant Snowball Battle Healer P.E.K.K.A Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Goblin Drill
Arrows Giant Snowball Magic Archer
Rocket Arrows Goblin Drill Magic Archer
Arrows Rocket
Rocket Giant Snowball Arrows Magic Archer
Arrows Electro Giant Giant Snowball Rocket Magic Archer
Arrows Magic Archer
Arrows Giant Snowball Magic Archer
Arrows Giant Snowball
Rocket Giant Snowball
Rocket Arrows Magic Archer
Giant Snowball Arrows Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Arrows Rocket Magic Archer
Giant Snowball Arrows Magic Archer
Rocket Giant Snowball Arrows Goblin Drill Magic Archer
Magic Archer Arrows Rocket
Giant Snowball Arrows Rocket
Rocket
Rocket Giant Snowball Arrows Magic Archer
Rocket Giant Snowball Arrows Electro Giant Magic Archer
Rocket Magic Archer
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows Goblin Drill
Giant Snowball Arrows Electro Giant Magic Archer
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows Magic Archer
Rocket Arrows Magic Archer
Giant Snowball Arrows Electro Giant Magic Archer
Rocket Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Arrows Rocket Magic Archer
Rocket Giant Snowball Arrows Magic Archer
P.E.K.K.A
Rocket Giant Snowball Arrows Magic Archer
Rocket Magic Archer
Rocket Giant Snowball Arrows Magic Archer
Arrows
Rocket Magic Archer
Arrows Giant Snowball Magic Archer
Rocket Giant Snowball Arrows Electro Giant
P.E.K.K.A
Electro Giant Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Electro Giant Magic Archer

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