My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider Sparky
Giant Snowball
Cannon Musketeer Goblin Barrel Ram Rider
Zap
Cannon Goblin Barrel Ram Rider Sparky
Barbarian Barrel
Cannon Musketeer Goblin Barrel Sparky
The Log
Cannon Musketeer Goblin Barrel Ram Rider Sparky
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Goblin Barrel Ram Rider Sparky
Fireball
Cannon Musketeer Goblin Barrel Ram Rider Sparky
Poison
Cannon Musketeer Sparky
Lightning
Cannon Musketeer Ram Rider Sparky
Rocket
Musketeer Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Arrows Cannon Goblin Barrel Musketeer Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Arrows Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Musketeer Goblin Barrel Sparky
Arrows
Sparky Goblin Barrel Ram Rider
Cannon
Musketeer
Giant Snowball Ram Rider
Rage
Sparky
Goblin Barrel
Giant Snowball Arrows Ram Rider Sparky
Ram Rider
Giant Snowball Arrows Musketeer Goblin Barrel
Sparky
Arrows Rage Giant Snowball Goblin Barrel

Defense Synergies 2 7

Giant Snowball
Ram Rider Cannon Musketeer Sparky
Arrows
Cannon Sparky
Cannon
Musketeer Giant Snowball Arrows Sparky
Musketeer
Cannon Giant Snowball Ram Rider
Rage
Goblin Barrel
Ram Rider
Giant Snowball Musketeer
Sparky
Giant Snowball Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Ram Rider Sparky
Sparky Cannon Musketeer Ram Rider
Cannon Ram Rider Sparky Giant Snowball Musketeer
Cannon Sparky Musketeer Ram Rider
Arrows Sparky
Arrows Giant Snowball Cannon Musketeer
Giant Snowball Musketeer Ram Rider Arrows Cannon
Arrows Cannon Musketeer Ram Rider Sparky
Cannon Sparky Musketeer
Giant Snowball Cannon Musketeer Sparky
Giant Snowball Arrows Cannon Musketeer Ram Rider
Arrows Musketeer Giant Snowball Ram Rider
Cannon Sparky Giant Snowball Musketeer Ram Rider
Sparky Giant Snowball Arrows Cannon
Sparky Cannon Ram Rider
Giant Snowball Cannon Ram Rider Sparky
Sparky Arrows Cannon Musketeer
Arrows Cannon Giant Snowball Musketeer Ram Rider
Giant Snowball Arrows Cannon Musketeer Ram Rider
Sparky Cannon Musketeer Ram Rider
Giant Snowball Arrows Cannon Musketeer Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Sparky
Giant Snowball Arrows Musketeer
Musketeer Ram Rider Sparky
Musketeer Ram Rider Sparky
Cannon Musketeer Ram Rider Sparky
Arrows Giant Snowball Musketeer Ram Rider
Sparky Musketeer Ram Rider
Sparky
Giant Snowball Sparky
Cannon Musketeer Sparky
Musketeer Sparky
Giant Snowball Arrows
Cannon Ram Rider Sparky
Cannon Musketeer Sparky
Sparky Musketeer
Arrows Giant Snowball Cannon Musketeer Sparky
Giant Snowball Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Giant Snowball Musketeer Ram Rider
Arrows Sparky
Arrows Musketeer Sparky
Giant Snowball Arrows Sparky
Arrows Giant Snowball Musketeer Ram Rider
Arrows Musketeer Sparky
Arrows Giant Snowball Ram Rider
Arrows Giant Snowball Ram Rider
Giant Snowball Musketeer Sparky
Arrows Musketeer Ram Rider Sparky
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer Sparky
Arrows Musketeer
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Arrows Musketeer Sparky
Arrows Musketeer Sparky
Giant Snowball Arrows Sparky
Sparky
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Arrows
Musketeer Sparky
Giant Snowball Arrows
Musketeer Sparky
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Sparky
Arrows Giant Snowball Musketeer Ram Rider Sparky
Giant Snowball Arrows Musketeer Ram Rider Sparky
Arrows Musketeer Sparky
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Musketeer
Giant Snowball Sparky
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Arrows Sparky
Sparky
Giant Snowball Arrows Sparky
Musketeer
Giant Snowball Arrows Musketeer Ram Rider
Arrows
Musketeer Sparky
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Sparky
Musketeer Sparky
Giant Snowball Musketeer Sparky
Giant Snowball Musketeer
Giant Snowball Musketeer Sparky
Sparky
Sparky

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