My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Hunter Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Elixir Golem Valkyrie Hunter Witch Royal Ghost
The Log
Elixir Golem Hunter Witch Prince
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Hunter Witch Prince Royal Ghost
Fireball
Elixir Golem Hunter Witch
Poison
Elixir Golem Hunter Witch
Lightning
Valkyrie Hunter Witch Prince
Rocket
Valkyrie Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Elixir Golem Royal Ghost Valkyrie Hunter Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Elixir Golem Royal Ghost

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elixir Golem Valkyrie Hunter Witch Prince Royal Ghost
Arrows
Elixir Golem Prince
Elixir Golem
Giant Snowball Arrows Hunter Witch Royal Ghost
Valkyrie
Prince Giant Snowball Hunter Witch Royal Ghost
Hunter
Giant Snowball Elixir Golem Valkyrie Prince
Witch
Giant Snowball Elixir Golem Valkyrie Prince Royal Ghost
Prince
Valkyrie Giant Snowball Arrows Hunter Witch Royal Ghost
Royal Ghost
Giant Snowball Elixir Golem Valkyrie Witch Prince

Defense Synergies 0 13

Giant Snowball
Valkyrie Hunter Witch Prince Royal Ghost
Arrows
Valkyrie Prince
Elixir Golem
Valkyrie
Giant Snowball Arrows Hunter Witch Prince
Hunter
Giant Snowball Valkyrie Prince
Witch
Giant Snowball Valkyrie Prince Royal Ghost
Prince
Giant Snowball Arrows Valkyrie Hunter Witch
Royal Ghost
Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Hunter Valkyrie Witch Prince
Hunter Witch Prince Giant Snowball Valkyrie
Hunter Witch Prince Valkyrie
Arrows Valkyrie Prince
Arrows Giant Snowball Valkyrie Hunter Royal Ghost
Giant Snowball Hunter Arrows Witch
Arrows Valkyrie
Hunter Witch Prince
Giant Snowball Valkyrie Hunter Prince Royal Ghost
Valkyrie Witch Giant Snowball Arrows Hunter Royal Ghost
Arrows Hunter Giant Snowball Witch
Hunter Prince Giant Snowball Valkyrie Witch
Valkyrie Giant Snowball Arrows Hunter Witch Prince Royal Ghost
Hunter Prince
Giant Snowball Hunter Prince
Arrows Valkyrie Hunter Witch Prince
Arrows Valkyrie Giant Snowball Hunter Witch Prince Royal Ghost
Giant Snowball Arrows Valkyrie Hunter Witch Royal Ghost
Hunter Prince
Valkyrie Royal Ghost Giant Snowball Arrows Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Witch Prince Royal Ghost
Giant Snowball Arrows Valkyrie Hunter Prince Royal Ghost
Valkyrie Hunter Witch Prince
Valkyrie Hunter Prince
Valkyrie Hunter Witch Prince
Arrows Giant Snowball Hunter Witch
Prince Valkyrie Hunter Witch
Valkyrie Hunter Prince
Giant Snowball Valkyrie Witch Prince
Witch
Valkyrie Hunter Witch Prince
Giant Snowball Arrows Valkyrie Prince
Prince Valkyrie Hunter Witch
Valkyrie Witch
Witch Valkyrie Hunter Prince
Arrows Valkyrie Giant Snowball Hunter Witch Royal Ghost
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Giant Snowball Royal Ghost
Arrows
Arrows Valkyrie Prince
Giant Snowball Arrows Valkyrie
Arrows Giant Snowball Hunter Witch
Arrows Witch
Arrows Giant Snowball Hunter
Arrows Giant Snowball
Giant Snowball Prince
Arrows Valkyrie Prince
Giant Snowball Arrows
Giant Snowball Hunter
Arrows
Giant Snowball Arrows Prince
Giant Snowball Arrows Hunter Witch
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Hunter Prince
Giant Snowball Arrows Valkyrie Witch
Prince
Giant Snowball Arrows
Prince
Giant Snowball Arrows
Giant Snowball Arrows Valkyrie Hunter Witch
Witch
Arrows Giant Snowball Hunter Witch Royal Ghost
Giant Snowball Arrows Witch Prince
Arrows
Giant Snowball Arrows Hunter Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows Hunter
Giant Snowball Arrows
Prince
Giant Snowball Arrows
Witch Prince
Giant Snowball Arrows Hunter Witch
Arrows
Valkyrie Hunter Prince
Arrows Giant Snowball
Giant Snowball Arrows
Prince
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Prince Royal Ghost
Prince

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