My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Flying Machine Balloon
Zap
Flying Machine Balloon
Barbarian Barrel
Barbarian Hut
The Log
Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Flying Machine
Royal Delivery
Flying Machine Balloon
Fireball
Flying Machine Barbarian Hut Balloon
Poison
Flying Machine Barbarian Hut Balloon
Lightning
Barbarian Hut Balloon
Rocket
Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Fireball Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Fireball Flying Machine Freeze Balloon Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Arrows Fireball Flying Machine

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Fireball Flying Machine Barbarian Hut
Arrows
Fireball Balloon Barbarian Hut Freeze
Fireball
Arrows Giant Snowball Freeze
Flying Machine
Giant Snowball Barbarian Hut Balloon
Rocket
Barbarian Hut
Giant Snowball Arrows Flying Machine
Freeze
Balloon Arrows Fireball
Balloon
Giant Snowball Arrows Freeze Flying Machine

Defense Synergies 0 7

Giant Snowball
Flying Machine Barbarian Hut
Arrows
Fireball Barbarian Hut
Fireball
Arrows Barbarian Hut Freeze
Flying Machine
Giant Snowball Barbarian Hut
Rocket
Barbarian Hut
Giant Snowball Arrows Fireball Flying Machine
Freeze
Fireball
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Fireball Flying Machine
Barbarian Hut Flying Machine
Rocket Barbarian Hut Giant Snowball Freeze
Barbarian Hut
Arrows Fireball Rocket
Arrows Fireball Freeze Giant Snowball Flying Machine
Giant Snowball Rocket Arrows Fireball Flying Machine Barbarian Hut Freeze
Rocket Barbarian Hut Arrows Fireball Flying Machine
Barbarian Hut
Giant Snowball
Giant Snowball Arrows Fireball Flying Machine Freeze
Arrows Giant Snowball Fireball Flying Machine Barbarian Hut
Barbarian Hut Giant Snowball Fireball Flying Machine Rocket Freeze
Fireball Rocket Barbarian Hut Giant Snowball Arrows Freeze
Barbarian Hut
Rocket Barbarian Hut Giant Snowball Fireball Freeze
Barbarian Hut Arrows Fireball
Arrows Fireball Giant Snowball Flying Machine Barbarian Hut
Giant Snowball Arrows Freeze Fireball Flying Machine Barbarian Hut
Barbarian Hut
Giant Snowball Arrows Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Giant Snowball Fireball
Fireball Giant Snowball Arrows Flying Machine Rocket
Rocket Barbarian Hut
Rocket Fireball Barbarian Hut
Barbarian Hut
Arrows Fireball Rocket Giant Snowball Flying Machine Freeze
Rocket Fireball Flying Machine Barbarian Hut
Barbarian Hut
Rocket Freeze Giant Snowball Fireball Flying Machine Barbarian Hut
Barbarian Hut
Flying Machine
Rocket Giant Snowball Arrows Fireball
Rocket Fireball Barbarian Hut
Fireball Flying Machine Barbarian Hut
Fireball Flying Machine Rocket Barbarian Hut Freeze
Arrows Giant Snowball Fireball Flying Machine Barbarian Hut Freeze
Giant Snowball Arrows Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Rocket Barbarian Hut Freeze
Arrows Fireball Giant Snowball Flying Machine
Rocket Arrows Fireball Flying Machine Barbarian Hut
Arrows Fireball Flying Machine Rocket Barbarian Hut Freeze
Fireball Rocket Giant Snowball Arrows
Arrows Fireball Giant Snowball Flying Machine Rocket Freeze
Arrows Flying Machine
Arrows Fireball Giant Snowball Flying Machine Barbarian Hut Freeze
Arrows Fireball Giant Snowball Flying Machine
Rocket Giant Snowball Fireball
Rocket Arrows Fireball Flying Machine
Fireball Giant Snowball Arrows Flying Machine Rocket
Flying Machine Rocket Giant Snowball Fireball Barbarian Hut
Arrows Fireball Flying Machine Rocket Freeze
Giant Snowball Arrows Fireball Flying Machine Barbarian Hut
Rocket Giant Snowball Arrows Fireball Flying Machine Barbarian Hut
Arrows Fireball Flying Machine Rocket Barbarian Hut
Giant Snowball Arrows Fireball Rocket Freeze
Rocket
Rocket Giant Snowball Arrows Fireball Flying Machine
Rocket Giant Snowball Arrows Fireball Flying Machine
Rocket Fireball
Rocket Giant Snowball Arrows Fireball
Rocket
Rocket Giant Snowball Arrows Fireball Flying Machine Barbarian Hut
Giant Snowball Arrows Freeze Fireball
Arrows Fireball Giant Snowball Flying Machine
Fireball Giant Snowball Arrows Flying Machine
Fireball Rocket Arrows
Giant Snowball Arrows Fireball Flying Machine
Rocket Giant Snowball Fireball Flying Machine Freeze
Giant Snowball Fireball
Giant Snowball Arrows Fireball Rocket
Rocket Giant Snowball Arrows Fireball Freeze
Rocket Giant Snowball Arrows Fireball
Fireball Flying Machine Rocket Barbarian Hut Freeze
Fireball Rocket Giant Snowball Arrows Flying Machine
Freeze
Arrows Fireball
Fireball Flying Machine Rocket
Arrows Giant Snowball Fireball Flying Machine
Rocket Giant Snowball Arrows Fireball
Flying Machine
Giant Snowball Fireball Flying Machine Rocket Freeze
Giant Snowball Fireball Flying Machine Rocket
Giant Snowball Fireball Flying Machine Rocket Freeze
Fireball Rocket

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