My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Wizard
The Log
Firecracker Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Elixir Golem Wizard
Fireball
Firecracker Dart Goblin Elixir Golem Wizard
Poison
Firecracker Dart Goblin Elixir Golem Wizard
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Arrows Firecracker Dart Goblin Elixir Golem Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Giant Snowball Arrows Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Dart Goblin Elixir Golem Mirror
Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Giant Snowball Dart Goblin Mirror
Dart Goblin
Giant Snowball Firecracker Elixir Golem Mirror
Elixir Golem
Firecracker Giant Snowball Arrows Dart Goblin Wizard Mirror
Wizard
Elixir Golem
Mirror
Arrows Giant Snowball Firecracker Dart Goblin Elixir Golem
Goblinstein

Defense Synergies 2 6

Giant Snowball
Mirror Firecracker Dart Goblin Wizard
Arrows
Mirror
Firecracker
Giant Snowball Dart Goblin Mirror
Dart Goblin
Giant Snowball Firecracker Mirror
Elixir Golem
Wizard
Giant Snowball
Mirror
Giant Snowball Arrows Firecracker Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Giant Snowball Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker
Arrows Giant Snowball Firecracker Dart Goblin
Giant Snowball Dart Goblin Arrows Firecracker Wizard
Arrows Dart Goblin
Giant Snowball Firecracker Dart Goblin
Dart Goblin Giant Snowball Arrows Firecracker Wizard
Arrows Giant Snowball Firecracker Dart Goblin Wizard
Giant Snowball Wizard
Wizard Giant Snowball Arrows Firecracker Dart Goblin
Giant Snowball
Wizard Arrows Firecracker
Arrows Giant Snowball Firecracker Dart Goblin Wizard
Giant Snowball Arrows Wizard Firecracker Dart Goblin
Dart Goblin
Wizard Giant Snowball Arrows Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball
Giant Snowball Arrows Firecracker Wizard
Arrows Firecracker Wizard Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Firecracker
Dart Goblin
Dart Goblin
Giant Snowball Arrows
Wizard
Wizard Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Giant Snowball Firecracker Dart Goblin Wizard
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Giant Snowball Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Giant Snowball Arrows Firecracker
Arrows Firecracker Wizard Giant Snowball Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Giant Snowball Firecracker Dart Goblin Wizard
Arrows Giant Snowball Firecracker Dart Goblin Wizard
Giant Snowball
Firecracker Arrows Dart Goblin Wizard
Giant Snowball Arrows Firecracker Dart Goblin Wizard
Giant Snowball Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Giant Snowball Arrows Firecracker Dart Goblin
Giant Snowball Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Dart Goblin Wizard
Giant Snowball Arrows Firecracker Dart Goblin Wizard
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Wizard
Arrows Firecracker Giant Snowball Dart Goblin Wizard
Giant Snowball Arrows Wizard
Arrows Firecracker Dart Goblin
Giant Snowball Arrows Firecracker Dart Goblin Wizard
Giant Snowball Firecracker Dart Goblin Wizard
Giant Snowball
Giant Snowball Arrows Dart Goblin Wizard
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Wizard
Dart Goblin
Giant Snowball Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard
Arrows Giant Snowball Firecracker Dart Goblin Wizard
Giant Snowball Arrows
Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin
Firecracker Giant Snowball Dart Goblin
Giant Snowball Firecracker Dart Goblin
Firecracker Dart Goblin Wizard

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