My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Musketeer Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Tombstone Musketeer
Zap
Goblin Gang Royal Giant Tombstone
Barbarian Barrel
Goblin Gang Tombstone Musketeer Valkyrie
The Log
Goblin Gang Royal Giant Tombstone Musketeer
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Musketeer Valkyrie
Fireball
Goblin Gang Tombstone Musketeer
Poison
Goblin Gang Tombstone Musketeer
Lightning
Tombstone Musketeer Valkyrie Goblinstein
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Goblin Gang Tombstone Musketeer Valkyrie Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Goblin Gang Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Musketeer Valkyrie
Arrows
Royal Giant
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Arrows Giant Snowball Goblin Gang Musketeer
Tombstone
Musketeer
Valkyrie Giant Snowball Royal Giant
Valkyrie
Musketeer Giant Snowball Goblin Gang
Goblinstein

Defense Synergies 4 6

Giant Snowball
Goblin Gang Musketeer Valkyrie
Arrows
Tombstone Valkyrie
Goblin Gang
Giant Snowball Musketeer Tombstone Valkyrie
Royal Giant
Tombstone
Musketeer Arrows Goblin Gang
Musketeer
Goblin Gang Tombstone Valkyrie Giant Snowball
Valkyrie
Musketeer Giant Snowball Arrows Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Valkyrie
Goblin Gang Tombstone Musketeer Valkyrie
Goblin Gang Giant Snowball Tombstone Musketeer Valkyrie
Goblin Gang Tombstone Musketeer Valkyrie
Arrows Tombstone Valkyrie
Arrows Goblin Gang Giant Snowball Musketeer Valkyrie
Giant Snowball Musketeer Arrows Goblin Gang Tombstone
Arrows Musketeer Valkyrie
Goblin Gang Tombstone Musketeer
Goblin Gang Giant Snowball Musketeer Valkyrie
Goblin Gang Valkyrie Giant Snowball Arrows Tombstone Musketeer
Arrows Musketeer Giant Snowball Goblin Gang
Tombstone Giant Snowball Goblin Gang Musketeer Valkyrie
Valkyrie Giant Snowball Arrows Goblin Gang Tombstone
Goblin Gang Tombstone
Giant Snowball Goblin Gang Goblinstein
Arrows Goblin Gang Tombstone Musketeer Valkyrie
Arrows Tombstone Valkyrie Giant Snowball Goblin Gang Musketeer
Giant Snowball Arrows Valkyrie Tombstone Musketeer
Musketeer
Goblin Gang Valkyrie Giant Snowball Arrows Musketeer
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Giant Snowball Tombstone
Giant Snowball Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang Tombstone Musketeer Valkyrie
Goblin Gang Valkyrie Musketeer
Goblin Gang Tombstone Musketeer Valkyrie
Arrows Goblinstein Giant Snowball Goblin Gang Musketeer
Goblin Gang Tombstone Musketeer Valkyrie
Valkyrie
Goblinstein Giant Snowball Tombstone Valkyrie
Goblin Gang Tombstone Musketeer
Tombstone Musketeer Valkyrie
Giant Snowball Arrows Valkyrie
Goblin Gang Tombstone Valkyrie
Musketeer Valkyrie
Goblin Gang Tombstone Musketeer Valkyrie Goblinstein
Arrows Valkyrie Giant Snowball Musketeer
Giant Snowball Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Giant Snowball Musketeer
Arrows
Arrows Musketeer Valkyrie
Giant Snowball Arrows Valkyrie Goblinstein
Arrows Goblinstein Giant Snowball Musketeer
Arrows Musketeer
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Goblin Gang Musketeer
Arrows Musketeer Valkyrie
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Valkyrie
Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Valkyrie Goblinstein
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer Goblinstein
Giant Snowball
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows
Goblin Gang Tombstone Musketeer Goblinstein
Giant Snowball Arrows Musketeer
Arrows
Goblin Gang Musketeer Valkyrie
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Goblin Gang Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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