My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Barbarians Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Barbarians Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Balloon Electro Wizard Inferno Dragon
Fireball
Barbarians Balloon Electro Wizard Inferno Dragon
Poison
Barbarians Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Knight Electro Wizard Inferno Dragon Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Arrows Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Knight Barbarians The Log Electro Wizard
Arrows
Balloon Knight
Knight
Balloon Giant Snowball Arrows The Log Electro Wizard
Barbarians
Giant Snowball Balloon
Balloon
Giant Snowball Arrows Knight Barbarians The Log Electro Wizard
The Log
Giant Snowball Knight Balloon
Electro Wizard
Giant Snowball Knight Balloon
Inferno Dragon

Defense Synergies 1 11

Giant Snowball
Knight Barbarians The Log Electro Wizard Inferno Dragon
Arrows
Knight Barbarians
Knight
Electro Wizard Giant Snowball Arrows The Log
Barbarians
Giant Snowball Arrows
Balloon
The Log
Giant Snowball Knight Electro Wizard Inferno Dragon
Electro Wizard
Knight Giant Snowball The Log Inferno Dragon
Inferno Dragon
Giant Snowball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Barbarians Inferno Dragon Knight The Log Electro Wizard
Barbarians Giant Snowball Knight Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Knight Electro Wizard
Arrows Barbarians The Log
Arrows The Log Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon Arrows
Arrows Barbarians The Log Electro Wizard
Barbarians Inferno Dragon
Knight Giant Snowball Barbarians Electro Wizard
Barbarians Electro Wizard Giant Snowball Arrows Knight The Log
Arrows Inferno Dragon Giant Snowball Electro Wizard
Barbarians Giant Snowball Knight The Log Electro Wizard
Giant Snowball Arrows Barbarians The Log Electro Wizard
Barbarians Inferno Dragon Knight Electro Wizard
Barbarians Giant Snowball The Log Electro Wizard Inferno Dragon
Barbarians Arrows Knight Electro Wizard
Arrows Giant Snowball Knight Barbarians The Log Electro Wizard
Giant Snowball Arrows The Log Knight Barbarians Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Giant Snowball Arrows Knight Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Arrows Knight The Log Inferno Dragon
Barbarians Knight The Log Electro Wizard
Knight Barbarians The Log Electro Wizard
Barbarians Knight Inferno Dragon
Arrows Giant Snowball Electro Wizard
Knight Barbarians Electro Wizard
Knight Barbarians Inferno Dragon
Electro Wizard Giant Snowball Knight Barbarians The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians
Giant Snowball Arrows Barbarians The Log Electro Wizard
Barbarians Knight
Barbarians
Barbarians Electro Wizard Knight The Log Inferno Dragon
Arrows Giant Snowball Barbarians The Log Electro Wizard Inferno Dragon
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Giant Snowball The Log Electro Wizard
Arrows The Log
Arrows Knight Barbarians The Log
Giant Snowball Arrows The Log
Arrows Giant Snowball
Arrows The Log
Arrows The Log Giant Snowball
Arrows The Log Giant Snowball
Giant Snowball Electro Wizard
Arrows Knight The Log Electro Wizard
Giant Snowball Arrows
Giant Snowball Knight The Log
Arrows
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log
Arrows The Log
Giant Snowball Arrows
Giant Snowball Arrows The Log Electro Wizard
Giant Snowball Arrows The Log
The Log
Giant Snowball Arrows
The Log
Giant Snowball Arrows Barbarians The Log
Giant Snowball Arrows The Log
Inferno Dragon
Arrows The Log Giant Snowball Electro Wizard
Giant Snowball Arrows The Log
Arrows The Log
Giant Snowball Arrows Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows The Log
Giant Snowball Arrows Electro Wizard
Giant Snowball Arrows The Log
Electro Wizard Barbarians
Giant Snowball Arrows Electro Wizard
Arrows The Log
Knight Electro Wizard
Arrows The Log Giant Snowball
Giant Snowball Arrows
Giant Snowball The Log Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball The Log Electro Wizard
Inferno Dragon

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