My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Knight Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Skeleton Army Witch P.E.K.K.A
Fireball
Goblin Gang Skeleton Army Witch
Poison
Goblin Gang Skeleton Army Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Goblin Gang Skeleton Army Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Knight Witch Mega Knight
Arrows
P.E.K.K.A Knight Mega Knight
Knight
Goblin Gang Giant Snowball Arrows Witch
Goblin Gang
Knight P.E.K.K.A
Skeleton Army
Witch
Giant Snowball Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Arrows Goblin Gang Witch
Mega Knight
Giant Snowball Arrows Witch

Defense Synergies 4 10

Giant Snowball
Goblin Gang Mega Knight Knight Witch P.E.K.K.A
Arrows
Mega Knight Knight P.E.K.K.A
Knight
Goblin Gang Giant Snowball Arrows Skeleton Army Witch
Goblin Gang
Giant Snowball Knight Skeleton Army P.E.K.K.A
Skeleton Army
Knight Goblin Gang
Witch
Giant Snowball Knight Mega Knight
P.E.K.K.A
Giant Snowball Arrows Goblin Gang
Mega Knight
Giant Snowball Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeleton Army P.E.K.K.A Knight Goblin Gang Witch Mega Knight
Goblin Gang Skeleton Army Witch P.E.K.K.A Mega Knight Giant Snowball Knight
Skeleton Army Witch P.E.K.K.A Knight Goblin Gang Mega Knight
Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Goblin Gang Skeleton Army Giant Snowball Mega Knight
Giant Snowball Arrows Goblin Gang Witch
Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Giant Snowball Mega Knight
Goblin Gang Skeleton Army Witch Giant Snowball Arrows Knight Mega Knight
Arrows Giant Snowball Goblin Gang Witch
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Knight Goblin Gang Witch
Skeleton Army Mega Knight Giant Snowball Arrows Goblin Gang Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Goblin Gang Mega Knight
Skeleton Army Giant Snowball Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Goblin Gang Skeleton Army Witch P.E.K.K.A
Arrows Mega Knight Giant Snowball Knight Goblin Gang Skeleton Army Witch
Giant Snowball Arrows Witch Knight Mega Knight
P.E.K.K.A
Goblin Gang Skeleton Army Mega Knight Giant Snowball Arrows Knight Witch P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Giant Snowball Witch P.E.K.K.A
Giant Snowball Arrows Knight Goblin Gang Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Knight Witch
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Goblin Gang Skeleton Army Witch Mega Knight
Arrows Giant Snowball Goblin Gang Witch
Goblin Gang Skeleton Army P.E.K.K.A Knight Witch
P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Giant Snowball Knight Skeleton Army Witch
Witch P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mega Knight Knight Witch
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Arrows
Skeleton Army P.E.K.K.A Mega Knight Knight Goblin Gang Witch
Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Knight P.E.K.K.A
Arrows Mega Knight Giant Snowball Witch P.E.K.K.A
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball
Arrows
Arrows Knight
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Goblin Gang
Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Witch Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch Mega Knight
Witch
Arrows Giant Snowball Witch
Giant Snowball Arrows Witch Mega Knight
Arrows
Giant Snowball Arrows Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows
Goblin Gang Skeleton Army Witch
Giant Snowball Arrows Witch
Arrows
Knight Goblin Gang Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Witch Mega Knight
P.E.K.K.A
Mega Knight

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