My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Inferno Dragon Phoenix Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon Phoenix Ram Rider
Giant Snowball
Battle Ram Inferno Dragon Ram Rider
Zap
Battle Ram Inferno Dragon Ram Rider
Barbarian Barrel
Knight Battle Ram
The Log
Battle Ram Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Inferno Dragon Ram Rider
Fireball
Battle Ram Inferno Dragon Ram Rider
Poison
Phoenix
Lightning
Knight Battle Ram Inferno Dragon Phoenix Ram Rider
Rocket
Inferno Dragon Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Battle Ram Inferno Dragon Phoenix Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Knight Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Ram Rider Knight Phoenix Mega Knight
Arrows
Knight Battle Ram Phoenix Ram Rider Mega Knight
Knight
Battle Ram Giant Snowball Arrows Ram Rider
Battle Ram
Giant Snowball Knight Arrows
Inferno Dragon
Mega Knight
Phoenix
Giant Snowball Arrows
Ram Rider
Giant Snowball Arrows Knight Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Arrows Ram Rider

Defense Synergies 3 7

Giant Snowball
Ram Rider Mega Knight Knight Inferno Dragon Phoenix
Arrows
Mega Knight Knight Phoenix
Knight
Giant Snowball Arrows Phoenix
Battle Ram
Inferno Dragon
Giant Snowball Mega Knight
Phoenix
Giant Snowball Arrows Knight
Ram Rider
Giant Snowball
Mega Knight
Giant Snowball Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ram Rider
Inferno Dragon Knight Phoenix Ram Rider Mega Knight
Ram Rider Mega Knight Giant Snowball Knight Inferno Dragon
Inferno Dragon Knight Phoenix Ram Rider Mega Knight
Arrows Mega Knight
Arrows Giant Snowball Mega Knight
Giant Snowball Inferno Dragon Ram Rider Arrows Phoenix
Arrows Phoenix Ram Rider Mega Knight
Inferno Dragon Phoenix
Knight Giant Snowball Phoenix Mega Knight
Giant Snowball Arrows Knight Ram Rider Mega Knight
Arrows Inferno Dragon Giant Snowball Phoenix Ram Rider
Mega Knight Giant Snowball Knight Ram Rider
Mega Knight Giant Snowball Arrows
Inferno Dragon Knight Phoenix Ram Rider Mega Knight
Giant Snowball Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows Knight
Arrows Mega Knight Giant Snowball Knight Ram Rider
Giant Snowball Arrows Knight Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Phoenix Ram Rider
Mega Knight Giant Snowball Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball
Giant Snowball Arrows Knight Inferno Dragon Phoenix Mega Knight
Mega Knight Knight Ram Rider
Mega Knight Knight Phoenix Ram Rider
Knight Inferno Dragon Phoenix Ram Rider Mega Knight
Arrows Giant Snowball Ram Rider
Knight Phoenix Ram Rider
Mega Knight Knight Inferno Dragon Phoenix
Mega Knight Giant Snowball Knight Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Mega Knight Knight Phoenix
Mega Knight Giant Snowball Arrows Phoenix
Mega Knight Knight Ram Rider
Mega Knight
Phoenix Knight Inferno Dragon
Arrows Mega Knight Giant Snowball Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball Ram Rider
Arrows
Arrows Knight
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Ram Rider
Arrows
Arrows Giant Snowball Ram Rider
Arrows Giant Snowball Ram Rider
Giant Snowball
Arrows Knight Ram Rider
Giant Snowball Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Inferno Dragon
Arrows Giant Snowball Ram Rider
Giant Snowball Arrows Ram Rider Mega Knight
Arrows
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Ram Rider
Arrows
Knight Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight

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