My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Skeleton Dragons Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Knight Battle Ram Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Knight Skeleton Dragons Mini P.E.K.K.A Battle Ram Skeleton Army
Fireball
Skeleton Dragons Battle Ram Skeleton Army
Poison
Skeleton Dragons Skeleton Army
Lightning
Knight Skeleton Dragons Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Skeleton Dragons Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Skeleton Army Skeleton Dragons Mini P.E.K.K.A Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Knight Skeleton Dragons Mega Knight
Arrows
Knight Mini P.E.K.K.A Battle Ram Mega Knight
Knight
Skeleton Dragons Battle Ram Giant Snowball Arrows
Skeleton Dragons
Knight Giant Snowball Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Skeleton Dragons Mega Knight
Battle Ram
Giant Snowball Knight Arrows
Skeleton Army
Mega Knight
Giant Snowball Arrows Skeleton Dragons Mini P.E.K.K.A

Defense Synergies 3 11

Giant Snowball
Mega Knight Knight Skeleton Dragons Mini P.E.K.K.A
Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Skeleton Dragons Giant Snowball Arrows Mini P.E.K.K.A Skeleton Army
Skeleton Dragons
Knight Giant Snowball Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
Giant Snowball Arrows Knight Skeleton Dragons Skeleton Army
Battle Ram
Skeleton Army
Knight Skeleton Dragons Mini P.E.K.K.A
Mega Knight
Giant Snowball Arrows Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Knight Skeleton Dragons Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Giant Snowball Knight Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Knight Skeleton Dragons Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Giant Snowball Skeleton Dragons Mega Knight
Giant Snowball Skeleton Dragons Arrows
Arrows Skeleton Dragons Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Giant Snowball Mini P.E.K.K.A Mega Knight
Skeleton Dragons Skeleton Army Giant Snowball Arrows Knight Mega Knight
Arrows Skeleton Dragons Giant Snowball
Mini P.E.K.K.A Skeleton Army Mega Knight Giant Snowball Knight Skeleton Dragons
Skeleton Army Mega Knight Giant Snowball Arrows Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Giant Snowball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Giant Snowball Knight Skeleton Dragons Skeleton Army
Giant Snowball Arrows Knight Skeleton Dragons Mega Knight
Mini P.E.K.K.A
Skeleton Dragons Skeleton Army Mega Knight Giant Snowball Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Giant Snowball
Giant Snowball Arrows Knight Skeleton Dragons Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Dragons Giant Snowball
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Giant Snowball Knight Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Giant Snowball Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Skeleton Dragons Skeleton Army Mega Knight
Skeleton Army Knight Skeleton Dragons Mini P.E.K.K.A
Arrows Mega Knight Giant Snowball Skeleton Dragons Mini P.E.K.K.A
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Skeleton Dragons
Arrows Giant Snowball Skeleton Dragons
Arrows Skeleton Dragons
Arrows Knight Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Giant Snowball
Arrows Skeleton Dragons
Arrows Giant Snowball Skeleton Dragons
Arrows Giant Snowball Skeleton Dragons
Giant Snowball Mini P.E.K.K.A
Arrows Knight Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons
Giant Snowball Knight Skeleton Dragons
Arrows Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Giant Snowball Arrows
Skeleton Dragons Mini P.E.K.K.A
Giant Snowball Arrows Skeleton Dragons Mini P.E.K.K.A Mega Knight
Giant Snowball Arrows Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Giant Snowball Arrows Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons Mega Knight
Arrows Giant Snowball Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons
Giant Snowball Arrows Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Mini P.E.K.K.A
Giant Snowball Arrows Skeleton Dragons Mega Knight
Giant Snowball Arrows Skeleton Dragons
Mega Knight
Giant Snowball Arrows
Skeleton Army
Giant Snowball Arrows Skeleton Dragons
Arrows
Knight Skeleton Dragons Mini P.E.K.K.A Mega Knight
Arrows Giant Snowball Skeleton Dragons
Giant Snowball Arrows
Skeleton Dragons Mega Knight
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Mega Knight
Skeleton Dragons Mega Knight

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