My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Mega Minion Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Witch Graveyard
The Log
Mini P.E.K.K.A Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Bowler Graveyard
Fireball
Mega Minion Witch Bowler
Poison
Mega Minion Witch Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Mega Minion Mini P.E.K.K.A Giant Witch Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Mega Minion Giant Witch Bowler
Arrows
Giant Graveyard Mega Minion Mini P.E.K.K.A Bowler
Mega Minion
Giant Giant Snowball Arrows Bowler Graveyard
Mini P.E.K.K.A
Giant Arrows Bowler Graveyard
Giant
Arrows Mega Minion Mini P.E.K.K.A Graveyard Giant Snowball Witch Bowler
Witch
Giant Snowball Giant Bowler Graveyard
Bowler
Graveyard Giant Snowball Arrows Mega Minion Mini P.E.K.K.A Giant Witch
Graveyard
Giant Snowball Arrows Giant Bowler Mega Minion Mini P.E.K.K.A Witch

Defense Synergies 0 11

Giant Snowball
Mega Minion Mini P.E.K.K.A Witch Bowler
Arrows
Mega Minion Mini P.E.K.K.A Bowler
Mega Minion
Giant Snowball Arrows Witch
Mini P.E.K.K.A
Giant Snowball Arrows Witch Bowler
Giant
Witch
Giant Snowball Mega Minion Mini P.E.K.K.A Bowler
Bowler
Giant Snowball Arrows Mini P.E.K.K.A Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion
Mini P.E.K.K.A Mega Minion Witch
Mini P.E.K.K.A Witch Bowler Giant Snowball Mega Minion
Mini P.E.K.K.A Witch Mega Minion Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Giant Snowball Mega Minion
Giant Snowball Mega Minion Arrows Witch
Bowler Arrows
Mini P.E.K.K.A Witch
Giant Snowball Mini P.E.K.K.A Bowler
Witch Giant Snowball Arrows Mega Minion Bowler
Arrows Mega Minion Giant Snowball Witch
Mini P.E.K.K.A Bowler Giant Snowball Witch
Bowler Giant Snowball Arrows Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Bowler
Arrows Mini P.E.K.K.A Witch Bowler
Arrows Giant Snowball Mega Minion Witch Bowler
Giant Snowball Arrows Witch Mega Minion Bowler
Mini P.E.K.K.A
Bowler Giant Snowball Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Witch Bowler
Giant Snowball Arrows Mega Minion Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Witch Bowler
Arrows Giant Snowball Witch
Mini P.E.K.K.A Mega Minion Witch Bowler
Mini P.E.K.K.A
Giant Snowball Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch Bowler
Giant Snowball Arrows Bowler
Mini P.E.K.K.A Bowler Witch
Witch Bowler
Witch Mega Minion Mini P.E.K.K.A Bowler
Arrows Bowler Giant Snowball Mega Minion Mini P.E.K.K.A Witch
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball Bowler
Arrows
Arrows
Giant Snowball Arrows Bowler
Arrows Giant Snowball Mega Minion Witch
Arrows Witch Bowler
Arrows Giant Snowball Bowler
Arrows Giant Snowball
Giant Snowball Mini P.E.K.K.A Bowler
Arrows Bowler
Giant Snowball Arrows
Giant Snowball Bowler
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch Bowler
Arrows Bowler
Giant Snowball Arrows
Mini P.E.K.K.A
Giant Snowball Arrows Mega Minion Mini P.E.K.K.A Bowler
Giant Snowball Arrows Witch Bowler
Bowler
Giant Snowball Arrows
Bowler
Giant Snowball Arrows
Giant Snowball Arrows Witch Bowler
Mega Minion Witch
Arrows Giant Snowball Witch Bowler
Giant Snowball Arrows Witch Bowler
Arrows
Giant Snowball Arrows Witch
Giant Snowball Mega Minion Witch
Giant Snowball Mega Minion Mini P.E.K.K.A Bowler
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Bowler
Witch
Giant Snowball Arrows Mega Minion Witch
Arrows
Mega Minion Mini P.E.K.K.A Bowler
Arrows Giant Snowball Bowler
Giant Snowball Arrows
Mega Minion
Giant Snowball Witch Bowler
Giant Snowball Witch
Giant Snowball Witch Bowler
Bowler

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