My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Minions Skeleton Army Baby Dragon
Poison
Minions Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Minions Skeleton Army Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Minions Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Giant Snowball Minions Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Giant Snowball Minions Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Arrows Minions Valkyrie Baby Dragon
Mega Knight
Minions Giant Snowball Arrows Baby Dragon

Defense Synergies 3 13

Giant Snowball
Mega Knight Minions Valkyrie Baby Dragon P.E.K.K.A
Arrows
Mega Knight Valkyrie P.E.K.K.A
Minions
Valkyrie Giant Snowball Baby Dragon P.E.K.K.A Mega Knight
Valkyrie
Minions Giant Snowball Arrows Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Giant Snowball Minions Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Arrows Minions Valkyrie Baby Dragon
Mega Knight
Giant Snowball Arrows Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Minions Valkyrie Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Minions Valkyrie
Skeleton Army P.E.K.K.A Minions Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Giant Snowball Minions Valkyrie Baby Dragon Mega Knight
Giant Snowball Minions Arrows Baby Dragon
Arrows Valkyrie Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Minions Skeleton Army
Skeleton Army Giant Snowball Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Giant Snowball Arrows Baby Dragon Mega Knight
Arrows Minions Giant Snowball Baby Dragon
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Giant Snowball Arrows Minions Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Giant Snowball P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Valkyrie Skeleton Army P.E.K.K.A
Arrows Valkyrie Mega Knight Giant Snowball Minions Skeleton Army Baby Dragon
Giant Snowball Arrows Valkyrie Baby Dragon Minions Mega Knight
P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Giant Snowball Arrows Minions Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Giant Snowball P.E.K.K.A
Giant Snowball Arrows Valkyrie Baby Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Giant Snowball Minions Baby Dragon
Skeleton Army P.E.K.K.A Minions Valkyrie
P.E.K.K.A Mega Knight Valkyrie Skeleton Army
P.E.K.K.A Mega Knight Giant Snowball Minions Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Minions Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Arrows Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minions Valkyrie Baby Dragon P.E.K.K.A
Arrows Minions Valkyrie Mega Knight Giant Snowball Baby Dragon P.E.K.K.A
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Giant Snowball Arrows Valkyrie Baby Dragon Mega Knight
Arrows Giant Snowball Minions Baby Dragon
Arrows Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Giant Snowball
Giant Snowball Minions
Arrows Valkyrie
Giant Snowball Arrows Baby Dragon
Giant Snowball Baby Dragon
Arrows Minions Baby Dragon
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Giant Snowball Arrows
Minions
Giant Snowball Arrows Baby Dragon Mega Knight
Giant Snowball Arrows Valkyrie Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Valkyrie Baby Dragon Mega Knight
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Giant Snowball Minions
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows
Minions Skeleton Army
Giant Snowball Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Mega Knight
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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