My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Royal Ghost Electro Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Royal Ghost Electro Wizard Magic Archer Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Royal Ghost Electro Wizard

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Royal Ghost Electro Wizard Magic Archer Mega Knight
Arrows
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Giant Snowball Arrows Electro Wizard Magic Archer Ram Rider
Royal Ghost
Giant Snowball Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
P.E.K.K.A Giant Snowball Royal Ghost Magic Archer Ram Rider Mega Knight
Magic Archer
P.E.K.K.A Ram Rider Giant Snowball Royal Ghost Electro Wizard Mega Knight
Ram Rider
Giant Snowball Magic Archer Arrows P.E.K.K.A Royal Ghost Electro Wizard Mega Knight
Mega Knight
Giant Snowball Arrows Royal Ghost Electro Wizard Magic Archer Ram Rider

Defense Synergies 3 13

Giant Snowball
Ram Rider Mega Knight P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Arrows
Mega Knight P.E.K.K.A
P.E.K.K.A
Giant Snowball Arrows Electro Wizard
Royal Ghost
Giant Snowball Electro Wizard Mega Knight
Electro Wizard
Giant Snowball P.E.K.K.A Royal Ghost Magic Archer Ram Rider Mega Knight
Magic Archer
Giant Snowball Electro Wizard Ram Rider Mega Knight
Ram Rider
Giant Snowball Electro Wizard Magic Archer
Mega Knight
Giant Snowball Arrows Royal Ghost Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Giant Snowball Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Giant Snowball Royal Ghost Electro Wizard Magic Archer Mega Knight
Giant Snowball Electro Wizard Ram Rider Arrows Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer Ram Rider Mega Knight
P.E.K.K.A
Giant Snowball Royal Ghost Electro Wizard Mega Knight
Electro Wizard Giant Snowball Arrows Royal Ghost Magic Archer Ram Rider Mega Knight
Arrows Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Mega Knight Giant Snowball Electro Wizard Ram Rider
Mega Knight Giant Snowball Arrows P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Giant Snowball P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Giant Snowball Royal Ghost Electro Wizard Magic Archer Ram Rider
Giant Snowball Arrows Royal Ghost Electro Wizard Magic Archer Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Ram Rider
Royal Ghost Mega Knight Giant Snowball Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Arrows Royal Ghost Magic Archer Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Mega Knight
Arrows Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Giant Snowball Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Arrows Electro Wizard
P.E.K.K.A Mega Knight Ram Rider
Magic Archer Mega Knight
Electro Wizard P.E.K.K.A Magic Archer
Arrows Mega Knight Giant Snowball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost
Arrows Giant Snowball Royal Ghost Electro Wizard Magic Archer Ram Rider
Arrows Magic Archer
Arrows
Giant Snowball Arrows Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer Ram Rider
Arrows Magic Archer
Arrows Giant Snowball Magic Archer Ram Rider
Arrows Giant Snowball Ram Rider
Giant Snowball Electro Wizard
Arrows Electro Wizard Magic Archer Ram Rider
Giant Snowball Arrows Magic Archer
Giant Snowball Magic Archer
Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Magic Archer Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Electro Wizard Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Magic Archer Mega Knight
Arrows Giant Snowball Royal Ghost Electro Wizard Magic Archer Ram Rider
Giant Snowball Arrows Magic Archer Ram Rider Mega Knight
Arrows Magic Archer
Giant Snowball Arrows Electro Wizard Magic Archer
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows Magic Archer Mega Knight
Giant Snowball Arrows Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Giant Snowball Arrows Magic Archer
Electro Wizard Magic Archer
Giant Snowball Arrows Electro Wizard Magic Archer Ram Rider
Arrows
Electro Wizard Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Royal Ghost Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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