My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Prince
Giant Snowball
Royal Recruits
Zap
Royal Giant Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Magic Archer
The Log
Royal Giant Elite Barbarians Royal Recruits Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Prince Magic Archer
Fireball
Elite Barbarians Magic Archer
Poison
Royal Recruits Magic Archer
Lightning
Elite Barbarians Prince Magic Archer
Rocket
Elite Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Magic Archer Prince Royal Giant Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Giant Snowball Arrows Magic Archer Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Elite Barbarians Prince Magic Archer Mega Knight
Arrows
Royal Giant Elite Barbarians Prince Mega Knight
Royal Giant
Arrows Giant Snowball Elite Barbarians Magic Archer
Elite Barbarians
Arrows Giant Snowball Royal Giant Mega Knight
Royal Recruits
Magic Archer
Prince
Mega Knight Giant Snowball Arrows Magic Archer
Magic Archer
Giant Snowball Royal Giant Royal Recruits Prince Mega Knight
Mega Knight
Prince Giant Snowball Arrows Elite Barbarians Magic Archer

Defense Synergies 2 8

Giant Snowball
Mega Knight Elite Barbarians Royal Recruits Prince Magic Archer
Arrows
Mega Knight Prince
Royal Giant
Elite Barbarians
Giant Snowball Mega Knight
Royal Recruits
Giant Snowball
Prince
Giant Snowball Arrows Magic Archer
Magic Archer
Giant Snowball Prince Mega Knight
Mega Knight
Giant Snowball Arrows Elite Barbarians Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer
Elite Barbarians Royal Recruits Prince Mega Knight
Prince Mega Knight Giant Snowball Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Prince Mega Knight
Arrows Elite Barbarians Royal Recruits Prince Mega Knight
Arrows Giant Snowball Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer
Arrows Royal Recruits Magic Archer Mega Knight
Elite Barbarians Royal Recruits Prince
Elite Barbarians Giant Snowball Royal Recruits Prince Mega Knight
Giant Snowball Arrows Royal Recruits Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Royal Recruits Prince Mega Knight Giant Snowball Elite Barbarians
Mega Knight Giant Snowball Arrows Royal Recruits Prince Magic Archer
Elite Barbarians Royal Recruits Prince Mega Knight
Giant Snowball Elite Barbarians Royal Recruits Prince Mega Knight
Mega Knight Arrows Elite Barbarians Royal Recruits Prince
Arrows Mega Knight Giant Snowball Elite Barbarians Royal Recruits Prince Magic Archer
Giant Snowball Arrows Royal Recruits Magic Archer Mega Knight
Elite Barbarians Royal Recruits Prince
Royal Recruits Mega Knight Giant Snowball Arrows Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Giant Snowball Elite Barbarians Prince
Giant Snowball Arrows Elite Barbarians Prince Magic Archer Mega Knight
Royal Recruits Mega Knight Elite Barbarians Prince
Royal Recruits Prince Mega Knight Elite Barbarians
Royal Recruits Elite Barbarians Prince Mega Knight
Arrows Giant Snowball Magic Archer
Royal Recruits Prince Elite Barbarians
Mega Knight Elite Barbarians Royal Recruits Prince
Royal Recruits Mega Knight Giant Snowball Elite Barbarians Prince Magic Archer
Royal Recruits
Mega Knight Elite Barbarians Royal Recruits Prince
Royal Recruits Mega Knight Giant Snowball Arrows Elite Barbarians Prince
Elite Barbarians Royal Recruits Prince Mega Knight
Royal Recruits Magic Archer Mega Knight
Elite Barbarians Royal Recruits Prince Magic Archer
Arrows Mega Knight Giant Snowball Elite Barbarians Royal Recruits Magic Archer
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits
Arrows Giant Snowball Magic Archer
Arrows Magic Archer
Arrows Royal Recruits Prince
Giant Snowball Arrows Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Arrows Magic Archer
Arrows Giant Snowball Magic Archer
Arrows Giant Snowball
Giant Snowball Elite Barbarians Prince
Arrows Royal Recruits Prince Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Arrows Magic Archer
Giant Snowball Arrows Elite Barbarians Prince Magic Archer
Giant Snowball Arrows Magic Archer
Magic Archer Arrows Royal Recruits Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Prince Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Giant Snowball Arrows
Prince
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows Prince Magic Archer Mega Knight
Arrows Magic Archer
Elite Barbarians Giant Snowball Arrows Magic Archer
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Arrows Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer
Prince Mega Knight
Giant Snowball Arrows Magic Archer
Royal Recruits Prince Magic Archer
Giant Snowball Arrows Magic Archer
Arrows
Prince Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows
Elite Barbarians Royal Recruits Prince Mega Knight
Giant Snowball Elite Barbarians Royal Recruits Magic Archer
Giant Snowball Magic Archer
Giant Snowball Royal Recruits Prince Magic Archer Mega Knight
Prince
Mega Knight

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