My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
P.E.K.K.A
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Rocket Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Tornado Golden Knight Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Arrows Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Tornado The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Giant Snowball The Log Mega Knight
P.E.K.K.A
Giant Snowball Arrows Tornado The Log
The Log
Giant Snowball Tornado P.E.K.K.A Mega Knight
Mega Knight
Giant Snowball Arrows Tornado The Log
Golden Knight

Defense Synergies 5 11

Giant Snowball
Mega Knight P.E.K.K.A The Log Golden Knight
Arrows
Mega Knight Tornado P.E.K.K.A Golden Knight
Rocket
Tornado The Log
Tornado
Rocket P.E.K.K.A Arrows The Log Mega Knight
P.E.K.K.A
Tornado The Log Giant Snowball Arrows
The Log
P.E.K.K.A Giant Snowball Rocket Tornado Mega Knight Golden Knight
Mega Knight
Giant Snowball Arrows Tornado The Log
Golden Knight
Giant Snowball Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Golden Knight
P.E.K.K.A The Log Mega Knight
Rocket Tornado P.E.K.K.A Mega Knight Giant Snowball
P.E.K.K.A Mega Knight
Arrows Rocket Tornado P.E.K.K.A The Log Mega Knight
Arrows Tornado The Log Giant Snowball Mega Knight
Giant Snowball Rocket Tornado Arrows
Rocket Arrows P.E.K.K.A The Log Mega Knight Golden Knight
P.E.K.K.A Tornado
Tornado Giant Snowball Mega Knight
Giant Snowball Arrows Tornado The Log Mega Knight
Arrows Giant Snowball Tornado
P.E.K.K.A Mega Knight Giant Snowball Rocket The Log
Rocket Mega Knight Giant Snowball Arrows Tornado P.E.K.K.A The Log Golden Knight
P.E.K.K.A Mega Knight
Rocket Tornado Giant Snowball P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Tornado P.E.K.K.A
Arrows Mega Knight Giant Snowball Tornado The Log Golden Knight
Giant Snowball Arrows Tornado The Log Mega Knight
P.E.K.K.A Tornado
Mega Knight Giant Snowball Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball P.E.K.K.A
Giant Snowball Arrows Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Rocket The Log Golden Knight
Rocket P.E.K.K.A Mega Knight Tornado The Log
P.E.K.K.A Mega Knight
Arrows Rocket Giant Snowball Tornado
Rocket P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Giant Snowball Tornado The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Golden Knight
Rocket P.E.K.K.A Mega Knight Giant Snowball Arrows Tornado The Log
Rocket P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Rocket Tornado P.E.K.K.A The Log Golden Knight
Arrows Mega Knight Giant Snowball P.E.K.K.A The Log Golden Knight
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log Golden Knight
Arrows Giant Snowball Tornado The Log Golden Knight
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Giant Snowball Arrows The Log Mega Knight
Arrows Giant Snowball Rocket Tornado
Arrows Tornado The Log
Arrows The Log Giant Snowball Tornado
Arrows The Log Giant Snowball Tornado Golden Knight
Rocket Giant Snowball Tornado
Rocket Arrows Tornado The Log Golden Knight
Giant Snowball Arrows Rocket Tornado
Rocket Giant Snowball The Log Golden Knight
Arrows Rocket
Giant Snowball Arrows The Log
Rocket Giant Snowball Arrows The Log Golden Knight
Arrows Rocket The Log Mega Knight
Giant Snowball Arrows Rocket Tornado
Rocket
Rocket Giant Snowball Arrows The Log Mega Knight
Rocket Giant Snowball Arrows Tornado The Log Mega Knight Golden Knight
Rocket The Log Mega Knight
Rocket Giant Snowball Arrows Tornado
Rocket Tornado The Log
Rocket Giant Snowball Arrows The Log
Giant Snowball Arrows Tornado The Log Mega Knight
Arrows The Log Giant Snowball Tornado Golden Knight
Giant Snowball Arrows Tornado The Log Mega Knight Golden Knight
Rocket Arrows Tornado The Log Golden Knight
Giant Snowball Arrows Tornado
Rocket Giant Snowball
Giant Snowball
Giant Snowball Arrows Rocket The Log Mega Knight
Rocket Giant Snowball Arrows
P.E.K.K.A Mega Knight
Rocket Giant Snowball Arrows The Log
Rocket
Rocket Giant Snowball Arrows Tornado
Arrows The Log
Rocket Mega Knight
Arrows The Log Giant Snowball
Rocket Giant Snowball Arrows Tornado
P.E.K.K.A Mega Knight
Giant Snowball Rocket Tornado The Log Golden Knight
Giant Snowball Rocket Tornado
Giant Snowball Rocket Tornado The Log Mega Knight Golden Knight
P.E.K.K.A
Rocket Mega Knight

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