My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Royal Delivery Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Wall Breakers
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers
Fireball
Wall Breakers
Poison
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Royal Delivery Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers The Log Arrows Royal Delivery Freeze Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Wall Breakers The Log Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Wall Breakers The Log Mega Knight
Arrows
Wall Breakers Freeze Mega Knight
Royal Delivery
Wall Breakers
Giant Snowball Arrows The Log Mega Knight
Freeze
Arrows
The Log
Giant Snowball Wall Breakers Mega Knight
Mega Knight
Giant Snowball Arrows Wall Breakers The Log
Goblinstein

Defense Synergies 2 8

Giant Snowball
Mega Knight Royal Delivery The Log
Arrows
Mega Knight Royal Delivery
Royal Delivery
Giant Snowball Arrows Freeze The Log Mega Knight
Wall Breakers
Freeze
Royal Delivery Mega Knight
The Log
Giant Snowball Royal Delivery Mega Knight
Mega Knight
Giant Snowball Arrows Royal Delivery Freeze The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Royal Delivery The Log Mega Knight
Mega Knight Giant Snowball Royal Delivery Freeze
Mega Knight
Arrows Royal Delivery The Log Mega Knight
Arrows Royal Delivery Freeze The Log Giant Snowball Mega Knight
Giant Snowball Arrows Royal Delivery Freeze
Arrows The Log Mega Knight
Giant Snowball Royal Delivery Mega Knight
Giant Snowball Arrows Royal Delivery Freeze The Log Mega Knight
Arrows Giant Snowball Royal Delivery
Mega Knight Giant Snowball Royal Delivery Freeze The Log
Mega Knight Giant Snowball Arrows Royal Delivery Freeze The Log
Mega Knight
Giant Snowball Royal Delivery Freeze The Log Mega Knight Goblinstein
Mega Knight Arrows Royal Delivery
Arrows Royal Delivery Mega Knight Giant Snowball The Log
Giant Snowball Arrows Royal Delivery Freeze The Log Mega Knight
Mega Knight Giant Snowball Arrows Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Royal Delivery
Royal Delivery Giant Snowball Arrows The Log Mega Knight
Royal Delivery Mega Knight The Log
Mega Knight Royal Delivery The Log
Royal Delivery Mega Knight
Arrows Royal Delivery Goblinstein Giant Snowball Freeze
Royal Delivery
Mega Knight Royal Delivery
Royal Delivery Freeze Mega Knight Goblinstein Giant Snowball The Log
Royal Delivery
Mega Knight
Mega Knight Giant Snowball Arrows Royal Delivery The Log
Royal Delivery Mega Knight
Mega Knight
Royal Delivery Freeze The Log Goblinstein
Arrows Mega Knight Giant Snowball Royal Delivery Freeze The Log
Giant Snowball Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Giant Snowball The Log
Arrows The Log
Arrows Freeze The Log
Giant Snowball Arrows The Log Mega Knight Goblinstein
Arrows Goblinstein Giant Snowball Freeze
Arrows The Log
Arrows The Log Giant Snowball Freeze
Arrows The Log Giant Snowball
Giant Snowball
Arrows The Log
Giant Snowball Arrows
Giant Snowball The Log
Arrows Freeze
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log
Arrows The Log Mega Knight
Giant Snowball Arrows Freeze
Giant Snowball Arrows The Log Mega Knight
Giant Snowball Arrows The Log Mega Knight
The Log Mega Knight
Giant Snowball Arrows
The Log
Giant Snowball Arrows The Log
Giant Snowball Arrows Freeze The Log Mega Knight Goblinstein
Arrows The Log Giant Snowball
Giant Snowball Arrows The Log Mega Knight
Arrows The Log
Giant Snowball Arrows
Giant Snowball Freeze Goblinstein
Giant Snowball
Giant Snowball Arrows The Log Mega Knight
Giant Snowball Arrows Freeze
Mega Knight
Giant Snowball Arrows The Log
Freeze Goblinstein
Giant Snowball Arrows
Freeze
Arrows The Log
Mega Knight
Arrows The Log Giant Snowball
Giant Snowball Arrows
Mega Knight
Giant Snowball Freeze The Log
Giant Snowball
Giant Snowball Freeze The Log Mega Knight
Mega Knight

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