My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Bowler Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Fisherman
Giant Snowball
Royal Recruits Zappies Fisherman
Zap
Zappies Goblin Giant Fisherman
Barbarian Barrel
Royal Recruits Zappies
The Log
Royal Recruits Zappies Fisherman
Earthquake
Zappies
Arrows
Royal Recruits Zappies
Royal Delivery
Royal Recruits Zappies Bowler Fisherman
Fireball
Zappies Bowler Fisherman
Poison
Royal Recruits Zappies Fisherman
Lightning
Bowler Fisherman
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Arrows Fisherman Zappies Bowler Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Arrows Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Bowler Goblin Giant
Arrows
Bowler Goblin Giant
Royal Recruits
Zappies
Zappies
Royal Recruits Rage Bowler Goblin Giant
Rage
Zappies Goblin Giant
Bowler
Giant Snowball Arrows Zappies Fisherman
Goblin Giant
Giant Snowball Arrows Zappies Rage Fisherman
Fisherman
Bowler Goblin Giant

Defense Synergies 0 8

Giant Snowball
Royal Recruits Zappies Bowler Goblin Giant Fisherman
Arrows
Bowler
Royal Recruits
Giant Snowball
Zappies
Giant Snowball Bowler Fisherman
Rage
Bowler
Giant Snowball Arrows Zappies
Goblin Giant
Giant Snowball
Fisherman
Giant Snowball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Zappies Goblin Giant
Royal Recruits Zappies Fisherman
Bowler Fisherman Giant Snowball Royal Recruits Zappies
Royal Recruits Zappies Bowler Fisherman
Arrows Royal Recruits Bowler
Arrows Bowler Giant Snowball Zappies
Giant Snowball Arrows Zappies
Bowler Arrows Royal Recruits Goblin Giant
Zappies Royal Recruits Fisherman
Giant Snowball Royal Recruits Zappies Bowler Fisherman
Giant Snowball Arrows Royal Recruits Zappies Bowler Goblin Giant Fisherman
Arrows Giant Snowball Zappies
Royal Recruits Bowler Giant Snowball Zappies
Bowler Giant Snowball Arrows Royal Recruits Zappies
Royal Recruits Zappies
Giant Snowball Royal Recruits Zappies Bowler Fisherman
Arrows Royal Recruits Zappies Bowler Fisherman
Arrows Giant Snowball Royal Recruits Zappies Bowler Fisherman
Giant Snowball Arrows Royal Recruits Zappies Bowler Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Bowler Giant Snowball Arrows Zappies Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball Zappies Bowler Fisherman
Giant Snowball Arrows Bowler Fisherman
Royal Recruits Zappies Bowler Goblin Giant Fisherman
Royal Recruits Bowler Zappies Goblin Giant Fisherman
Royal Recruits Zappies Bowler Goblin Giant Fisherman
Arrows Giant Snowball Zappies Goblin Giant
Royal Recruits Zappies Bowler Goblin Giant
Royal Recruits Zappies Goblin Giant Fisherman
Royal Recruits Giant Snowball Zappies
Royal Recruits Zappies Goblin Giant
Royal Recruits Zappies Bowler
Royal Recruits Giant Snowball Arrows Bowler Goblin Giant
Royal Recruits Bowler Zappies Goblin Giant
Royal Recruits Zappies Bowler
Royal Recruits Zappies Bowler Goblin Giant Fisherman
Arrows Bowler Giant Snowball Royal Recruits Zappies
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Giant Snowball Bowler Fisherman
Arrows Goblin Giant
Arrows Royal Recruits
Giant Snowball Arrows Bowler
Arrows Giant Snowball Goblin Giant
Arrows Bowler
Arrows Giant Snowball Bowler
Arrows Giant Snowball Fisherman
Giant Snowball Bowler Fisherman
Arrows Royal Recruits Bowler Fisherman
Giant Snowball Arrows
Giant Snowball Bowler Fisherman
Arrows Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows Bowler
Arrows Royal Recruits Bowler
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Bowler Fisherman
Giant Snowball Arrows Bowler
Bowler
Giant Snowball Arrows
Bowler Fisherman
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows Bowler
Fisherman
Arrows Giant Snowball Bowler Fisherman
Giant Snowball Arrows Bowler Fisherman
Arrows Fisherman
Giant Snowball Arrows
Giant Snowball Zappies
Giant Snowball Bowler
Giant Snowball Arrows
Giant Snowball Arrows Zappies
Giant Snowball Arrows Bowler
Royal Recruits Zappies
Giant Snowball Arrows Zappies
Arrows
Bowler
Arrows Giant Snowball Bowler
Giant Snowball Arrows
Royal Recruits
Giant Snowball Royal Recruits Zappies Bowler
Giant Snowball Zappies
Giant Snowball Royal Recruits Bowler Goblin Giant
Bowler

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