My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Magic Archer
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch P.E.K.K.A Magic Archer Mother Witch
Fireball
Elite Barbarians Witch Magic Archer Mother Witch
Poison
Witch Magic Archer Mother Witch
Lightning
Elite Barbarians Witch Magic Archer Mother Witch
Rocket
Elite Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Arrows Magic Archer Mother Witch Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Barbarian Barrel Arrows Magic Archer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Elite Barbarians Barbarian Barrel Witch Magic Archer Mother Witch
Arrows
Elite Barbarians P.E.K.K.A Mother Witch
Elite Barbarians
Arrows Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Elite Barbarians P.E.K.K.A
Witch
Giant Snowball P.E.K.K.A
P.E.K.K.A
Giant Snowball Arrows Magic Archer Barbarian Barrel Witch Mother Witch
Magic Archer
P.E.K.K.A Giant Snowball Mother Witch
Mother Witch
Giant Snowball Arrows P.E.K.K.A Magic Archer

Defense Synergies 1 14

Giant Snowball
Elite Barbarians Barbarian Barrel Witch P.E.K.K.A Magic Archer Mother Witch
Arrows
Barbarian Barrel P.E.K.K.A Mother Witch
Elite Barbarians
Mother Witch Giant Snowball
Barbarian Barrel
Giant Snowball Arrows Witch P.E.K.K.A Magic Archer Mother Witch
Witch
Giant Snowball Barbarian Barrel
P.E.K.K.A
Giant Snowball Arrows Barbarian Barrel
Magic Archer
Giant Snowball Barbarian Barrel Mother Witch
Mother Witch
Elite Barbarians Giant Snowball Arrows Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Magic Archer
Elite Barbarians P.E.K.K.A Witch
Witch P.E.K.K.A Giant Snowball Elite Barbarians
Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Giant Snowball Magic Archer Mother Witch
Giant Snowball Arrows Witch Magic Archer
Arrows Barbarian Barrel P.E.K.K.A Magic Archer
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Giant Snowball Barbarian Barrel
Witch Mother Witch Giant Snowball Arrows Barbarian Barrel Magic Archer
Arrows Giant Snowball Witch Magic Archer
P.E.K.K.A Giant Snowball Elite Barbarians Witch
Giant Snowball Arrows Barbarian Barrel Witch P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Giant Snowball Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Witch P.E.K.K.A
Arrows Giant Snowball Elite Barbarians Barbarian Barrel Witch Magic Archer
Giant Snowball Arrows Barbarian Barrel Witch Magic Archer Mother Witch
P.E.K.K.A Elite Barbarians
Giant Snowball Arrows Elite Barbarians Barbarian Barrel Witch P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Barbarian Barrel Witch P.E.K.K.A
Giant Snowball Arrows Elite Barbarians Barbarian Barrel Magic Archer
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Barbarian Barrel
P.E.K.K.A Elite Barbarians Witch
Arrows Mother Witch Giant Snowball Witch Magic Archer
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Giant Snowball Elite Barbarians Barbarian Barrel Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Giant Snowball Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Witch
Witch Magic Archer
Elite Barbarians Witch Barbarian Barrel P.E.K.K.A Magic Archer
Arrows Giant Snowball Elite Barbarians Barbarian Barrel Witch P.E.K.K.A Magic Archer Mother Witch
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Barbarian Barrel
Arrows Giant Snowball Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel Magic Archer
Arrows Mother Witch Giant Snowball Witch Magic Archer
Arrows Witch Magic Archer
Arrows Giant Snowball Barbarian Barrel Magic Archer
Arrows Giant Snowball
Giant Snowball Elite Barbarians
Arrows Barbarian Barrel Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Elite Barbarians Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Giant Snowball Arrows Elite Barbarians Barbarian Barrel Magic Archer
Giant Snowball Arrows Barbarian Barrel Witch Magic Archer
Magic Archer Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel Magic Archer
Giant Snowball Arrows Barbarian Barrel Witch Magic Archer Mother Witch
Magic Archer
Giant Snowball Arrows
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows Mother Witch Barbarian Barrel Witch Magic Archer
Witch
Arrows Giant Snowball Barbarian Barrel Witch Magic Archer
Giant Snowball Arrows Witch Magic Archer
Arrows Barbarian Barrel Magic Archer
Elite Barbarians Giant Snowball Arrows Witch Magic Archer Mother Witch
Giant Snowball Witch
Giant Snowball Elite Barbarians
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Magic Archer
P.E.K.K.A
Giant Snowball Arrows Magic Archer
Barbarian Barrel Witch Magic Archer
Giant Snowball Arrows Witch Magic Archer
Arrows Barbarian Barrel
Magic Archer
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows
Elite Barbarians P.E.K.K.A
Giant Snowball Elite Barbarians Witch Magic Archer
Giant Snowball Witch Magic Archer
Giant Snowball Barbarian Barrel Witch Magic Archer
P.E.K.K.A

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