My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Barbarians Clone Witch
Zap
Clone Witch
Barbarian Barrel
Barbarians Clone Witch Giant Skeleton
The Log
Barbarians Clone Witch Giant Skeleton
Earthquake
Barbarians Clone Witch
Arrows
Clone Witch
Royal Delivery
Barbarians Clone Witch Giant Skeleton
Fireball
Barbarians Clone Witch
Poison
Barbarians Clone Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Clone Tornado Barbarians Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Giant Snowball Clone Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Mirror Tornado Witch Giant Skeleton
Barbarians
Giant Snowball
Mirror
Giant Snowball Tornado Giant Skeleton Lightning
Clone
Giant Skeleton Witch
Tornado
Giant Snowball Mirror Witch Giant Skeleton
Witch
Giant Snowball Clone Tornado Giant Skeleton
Giant Skeleton
Clone Giant Snowball Mirror Tornado Witch Lightning
Lightning
Mirror Giant Skeleton

Defense Synergies 2 6

Giant Snowball
Mirror Barbarians Witch Giant Skeleton
Barbarians
Giant Snowball
Mirror
Giant Snowball Tornado
Clone
Tornado
Mirror Witch Giant Skeleton
Witch
Giant Snowball Tornado Giant Skeleton
Giant Skeleton
Giant Snowball Tornado Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Barbarians Witch
Barbarians Tornado Witch Giant Snowball Giant Skeleton Lightning
Barbarians Witch
Lightning Barbarians Tornado Giant Skeleton
Tornado Giant Snowball
Giant Snowball Tornado Lightning Witch
Lightning Barbarians Giant Skeleton
Barbarians Witch Tornado
Tornado Giant Snowball Barbarians Giant Skeleton
Barbarians Witch Giant Snowball Tornado Giant Skeleton
Giant Snowball Tornado Witch
Barbarians Giant Snowball Witch Giant Skeleton Lightning
Giant Snowball Barbarians Tornado Witch
Barbarians
Barbarians Tornado Giant Snowball Lightning
Barbarians Tornado Witch
Giant Snowball Barbarians Tornado Witch
Giant Snowball Tornado Witch Barbarians Giant Skeleton
Barbarians Tornado
Giant Snowball Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Witch Giant Skeleton
Giant Snowball Lightning
Barbarians Giant Skeleton Witch Lightning
Giant Skeleton Lightning Barbarians Tornado
Barbarians Giant Skeleton Witch
Giant Snowball Tornado Witch
Barbarians Witch Giant Skeleton Lightning
Giant Skeleton Barbarians
Giant Skeleton Lightning Giant Snowball Barbarians Tornado Witch
Witch Barbarians
Barbarians Witch Giant Skeleton
Lightning Giant Snowball Barbarians Tornado Giant Skeleton
Barbarians Giant Skeleton Lightning Witch
Barbarians Witch
Barbarians Witch Tornado Giant Skeleton Lightning
Giant Snowball Barbarians Witch Giant Skeleton
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Giant Snowball Tornado
Lightning Giant Skeleton
Lightning Barbarians Giant Skeleton
Giant Snowball
Giant Snowball Tornado Witch
Tornado Witch
Giant Snowball Tornado Lightning
Giant Snowball Tornado Lightning
Lightning Giant Snowball Tornado
Lightning Tornado
Lightning Giant Snowball Tornado
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Witch
Lightning
Lightning Giant Snowball Tornado
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Tornado Witch
Lightning Giant Skeleton
Lightning Giant Snowball Tornado
Tornado Lightning
Lightning Giant Snowball Barbarians
Giant Snowball Tornado Witch
Witch
Giant Snowball Tornado Witch Lightning
Lightning Giant Snowball Tornado Witch
Lightning Tornado
Lightning Giant Snowball Tornado Witch
Lightning Giant Snowball Witch
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Giant Skeleton
Giant Snowball Lightning
Lightning Barbarians Witch
Lightning Giant Snowball Tornado Witch
Lightning
Giant Snowball Lightning
Lightning Giant Snowball Tornado Giant Skeleton
Giant Snowball Tornado Witch Giant Skeleton Lightning
Giant Snowball Tornado Witch Lightning
Lightning Giant Snowball Tornado Witch Giant Skeleton
Lightning

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