My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Phoenix Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Phoenix Ram Rider
Giant Snowball
Barbarians Witch Inferno Dragon Ram Rider
Zap
Witch Prince Inferno Dragon Ram Rider
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Witch Prince Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Prince Inferno Dragon Ram Rider
Fireball
Barbarians Witch Inferno Dragon Ram Rider
Poison
Barbarians Witch Phoenix
Lightning
Witch Prince Inferno Dragon Phoenix Ram Rider
Rocket
Barbarians Witch Prince Inferno Dragon Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Inferno Dragon Phoenix Golden Knight Barbarians Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Giant Snowball Inferno Dragon Phoenix Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Barbarians Witch Prince Phoenix
Barbarians
Giant Snowball
Witch
Giant Snowball Prince Ram Rider
Prince
Giant Snowball Witch Ram Rider
Inferno Dragon
Phoenix
Giant Snowball
Ram Rider
Giant Snowball Witch Prince Golden Knight
Golden Knight
Ram Rider

Defense Synergies 1 7

Giant Snowball
Ram Rider Barbarians Witch Prince Inferno Dragon Phoenix Golden Knight
Barbarians
Giant Snowball
Witch
Giant Snowball Prince
Prince
Giant Snowball Witch
Inferno Dragon
Giant Snowball
Phoenix
Giant Snowball
Ram Rider
Giant Snowball
Golden Knight
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider Golden Knight
Barbarians Inferno Dragon Witch Prince Phoenix Ram Rider
Barbarians Witch Prince Ram Rider Giant Snowball Inferno Dragon
Barbarians Witch Prince Inferno Dragon Phoenix Ram Rider
Barbarians Prince
Giant Snowball
Giant Snowball Inferno Dragon Ram Rider Witch Phoenix
Barbarians Phoenix Ram Rider Golden Knight
Barbarians Witch Inferno Dragon Prince Phoenix
Giant Snowball Barbarians Prince Phoenix
Barbarians Witch Giant Snowball Ram Rider
Inferno Dragon Giant Snowball Witch Phoenix Ram Rider
Barbarians Prince Giant Snowball Witch Ram Rider
Giant Snowball Barbarians Witch Prince Golden Knight
Barbarians Inferno Dragon Prince Phoenix Ram Rider
Barbarians Giant Snowball Prince Inferno Dragon Ram Rider
Barbarians Witch Prince
Giant Snowball Barbarians Witch Prince Ram Rider Golden Knight
Giant Snowball Witch Barbarians Inferno Dragon Ram Rider
Barbarians Prince Inferno Dragon Phoenix Ram Rider
Giant Snowball Barbarians Witch Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Witch Prince
Giant Snowball Prince Inferno Dragon Phoenix
Barbarians Witch Prince Ram Rider Golden Knight
Prince Barbarians Phoenix Ram Rider
Barbarians Witch Prince Inferno Dragon Phoenix Ram Rider
Giant Snowball Witch Ram Rider
Prince Barbarians Witch Phoenix Ram Rider
Barbarians Prince Inferno Dragon Phoenix
Giant Snowball Barbarians Witch Prince Inferno Dragon Phoenix
Witch Barbarians Inferno Dragon Phoenix
Inferno Dragon Barbarians Witch Prince Phoenix Golden Knight
Giant Snowball Barbarians Prince Phoenix
Barbarians Prince Witch Ram Rider Golden Knight
Barbarians Witch
Barbarians Witch Phoenix Prince Inferno Dragon Golden Knight
Giant Snowball Barbarians Witch Inferno Dragon Phoenix Golden Knight
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Giant Snowball Ram Rider Golden Knight
Barbarians Prince
Giant Snowball
Giant Snowball Witch Ram Rider
Witch
Giant Snowball Ram Rider
Giant Snowball Ram Rider Golden Knight
Giant Snowball Prince
Prince Ram Rider Golden Knight
Giant Snowball
Giant Snowball Golden Knight
Giant Snowball Prince
Giant Snowball Witch Golden Knight
Giant Snowball
Giant Snowball Prince
Giant Snowball Witch Golden Knight
Prince
Giant Snowball
Prince
Giant Snowball Barbarians
Giant Snowball Witch
Witch Inferno Dragon
Giant Snowball Witch Ram Rider Golden Knight
Giant Snowball Witch Prince Ram Rider Golden Knight
Golden Knight
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Barbarians Witch Prince
Giant Snowball Witch Ram Rider
Prince
Giant Snowball
Giant Snowball
Prince
Giant Snowball Witch Golden Knight
Giant Snowball Witch
Giant Snowball Witch Prince Golden Knight
Prince Inferno Dragon

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