My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Electro Wizard Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Zap
Prince
Barbarian Barrel
Bomb Tower Giant Skeleton Electro Wizard Magic Archer
The Log
Prince Giant Skeleton
Earthquake
Bomb Tower
Arrows
Royal Delivery
Prince Giant Skeleton Electro Wizard Magic Archer
Fireball
Bomb Tower Electro Wizard Magic Archer
Poison
Bomb Tower Electro Wizard Magic Archer
Lightning
Bomb Tower Prince Electro Wizard Magic Archer Goblinstein
Rocket
Bomb Tower Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Bomb Tower Poison Electro Wizard Magic Archer Prince Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Giant Snowball Bomb Tower Poison Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Poison Prince Giant Skeleton Electro Wizard Magic Archer
Bomb Tower
Poison
Giant Snowball Prince Giant Skeleton
Prince
Giant Snowball Poison Electro Wizard Magic Archer
Giant Skeleton
Giant Snowball Poison Electro Wizard Magic Archer
Electro Wizard
Giant Snowball Prince Giant Skeleton Magic Archer
Magic Archer
Giant Snowball Prince Giant Skeleton Electro Wizard
Goblinstein

Defense Synergies 0 14

Giant Snowball
Bomb Tower Poison Prince Giant Skeleton Electro Wizard Magic Archer
Bomb Tower
Giant Snowball Electro Wizard Magic Archer
Poison
Giant Snowball Electro Wizard
Prince
Giant Snowball Electro Wizard Magic Archer
Giant Skeleton
Giant Snowball Electro Wizard Magic Archer
Electro Wizard
Giant Snowball Bomb Tower Poison Prince Giant Skeleton Magic Archer
Magic Archer
Giant Snowball Bomb Tower Prince Giant Skeleton Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Bomb Tower Prince Electro Wizard
Bomb Tower Prince Giant Snowball Giant Skeleton Electro Wizard
Bomb Tower Prince Electro Wizard
Bomb Tower Poison Prince Giant Skeleton
Giant Snowball Bomb Tower Electro Wizard Magic Archer
Giant Snowball Electro Wizard Bomb Tower Poison Magic Archer
Bomb Tower Poison Giant Skeleton Electro Wizard Magic Archer
Bomb Tower Prince
Giant Snowball Prince Giant Skeleton Electro Wizard
Poison Electro Wizard Giant Snowball Bomb Tower Giant Skeleton Magic Archer
Giant Snowball Poison Electro Wizard Magic Archer
Bomb Tower Prince Giant Snowball Giant Skeleton Electro Wizard
Bomb Tower Giant Snowball Poison Prince Electro Wizard Magic Archer
Bomb Tower Prince Electro Wizard
Bomb Tower Giant Snowball Prince Electro Wizard
Bomb Tower Poison Prince Electro Wizard
Bomb Tower Giant Snowball Prince Electro Wizard Magic Archer
Giant Snowball Bomb Tower Poison Giant Skeleton Electro Wizard Magic Archer
Bomb Tower Prince Electro Wizard
Giant Snowball Bomb Tower Poison Prince Giant Skeleton Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Prince Giant Skeleton Electro Wizard
Poison Electro Wizard Giant Snowball Bomb Tower Prince Magic Archer
Giant Skeleton Bomb Tower Prince Electro Wizard
Prince Giant Skeleton Electro Wizard
Giant Skeleton Prince
Poison Giant Snowball Bomb Tower Electro Wizard Magic Archer
Prince Bomb Tower Giant Skeleton Electro Wizard
Giant Skeleton Bomb Tower Prince
Giant Skeleton Electro Wizard Giant Snowball Bomb Tower Poison Prince Magic Archer
Bomb Tower Prince Giant Skeleton
Giant Snowball Poison Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Bomb Tower
Bomb Tower Magic Archer
Electro Wizard Bomb Tower Poison Prince Giant Skeleton Magic Archer
Poison Giant Snowball Bomb Tower Giant Skeleton Electro Wizard Magic Archer
Giant Snowball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Giant Skeleton
Poison Giant Snowball Electro Wizard Magic Archer
Poison Giant Skeleton Magic Archer
Poison Prince Giant Skeleton
Poison Giant Snowball Magic Archer
Poison Giant Snowball Magic Archer
Poison Magic Archer
Poison Giant Snowball Magic Archer
Poison Giant Snowball
Giant Snowball Poison Prince Electro Wizard
Poison Prince Electro Wizard Magic Archer
Poison Giant Snowball Magic Archer
Poison Giant Snowball Magic Archer
Poison Magic Archer
Giant Snowball Poison Prince Magic Archer
Giant Snowball Poison Magic Archer
Magic Archer Poison
Giant Snowball Poison
Giant Snowball Poison Prince Electro Wizard Magic Archer
Giant Snowball Poison Magic Archer
Poison Prince Giant Skeleton Magic Archer
Giant Snowball Poison
Prince
Giant Snowball Poison
Giant Snowball Poison Magic Archer
Poison Giant Snowball Electro Wizard Magic Archer
Giant Snowball Poison Prince Magic Archer
Poison Magic Archer
Poison Giant Snowball Electro Wizard Magic Archer
Electro Wizard Giant Snowball Poison
Giant Snowball
Poison Giant Snowball Magic Archer
Giant Snowball Poison Electro Wizard Magic Archer
Prince Giant Skeleton
Giant Snowball Poison Magic Archer
Electro Wizard Prince Magic Archer
Poison Giant Snowball Electro Wizard Magic Archer
Poison Prince Electro Wizard Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Poison Giant Skeleton
Prince
Giant Snowball Poison Giant Skeleton Electro Wizard Magic Archer
Giant Snowball Poison Electro Wizard Magic Archer
Poison Giant Snowball Prince Giant Skeleton Electro Wizard Magic Archer
Prince

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