My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Bomb Tower Wizard Skeleton Army Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Bomb Tower Wizard Skeleton Army Magic Archer Ram Rider
Poison
Bomb Tower Wizard Skeleton Army Magic Archer
Lightning
Bomb Tower Wizard Magic Archer Ram Rider
Rocket
Bomb Tower Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Wizard Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Bomb Tower Poison Magic Archer Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Skeleton Army Bomb Tower Poison

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Poison Magic Archer
Bomb Tower
Wizard
P.E.K.K.A Ram Rider
Skeleton Army
Poison
P.E.K.K.A Giant Snowball Ram Rider
P.E.K.K.A
Giant Snowball Poison Magic Archer Wizard Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Giant Snowball
Ram Rider
Giant Snowball Magic Archer Wizard Poison P.E.K.K.A

Defense Synergies 1 11

Giant Snowball
Ram Rider Bomb Tower Wizard Poison P.E.K.K.A Magic Archer
Bomb Tower
Giant Snowball Skeleton Army Magic Archer
Wizard
Giant Snowball Skeleton Army P.E.K.K.A
Skeleton Army
Bomb Tower Wizard Magic Archer
Poison
Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Magic Archer
Giant Snowball Bomb Tower Skeleton Army Ram Rider
Ram Rider
Giant Snowball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer Ram Rider
Bomb Tower Skeleton Army P.E.K.K.A Ram Rider
Bomb Tower Skeleton Army P.E.K.K.A Ram Rider Giant Snowball
Bomb Tower Skeleton Army P.E.K.K.A Ram Rider
Bomb Tower Skeleton Army Poison P.E.K.K.A
Skeleton Army Giant Snowball Bomb Tower Magic Archer
Giant Snowball Ram Rider Bomb Tower Wizard Poison Magic Archer
Bomb Tower Poison P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Giant Snowball
Skeleton Army Poison Giant Snowball Bomb Tower Wizard Magic Archer Ram Rider
Giant Snowball Wizard Poison Magic Archer Ram Rider
Bomb Tower Skeleton Army P.E.K.K.A Giant Snowball Wizard Ram Rider
Bomb Tower Wizard Skeleton Army Giant Snowball Poison P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
Bomb Tower Skeleton Army Giant Snowball P.E.K.K.A Ram Rider
Bomb Tower Wizard Skeleton Army Poison P.E.K.K.A
Bomb Tower Giant Snowball Wizard Skeleton Army Magic Archer Ram Rider
Giant Snowball Bomb Tower Wizard Poison Magic Archer Ram Rider
P.E.K.K.A Bomb Tower Ram Rider
Wizard Skeleton Army Giant Snowball Bomb Tower Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball P.E.K.K.A
Poison Giant Snowball Bomb Tower Wizard Magic Archer
Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army Ram Rider
Wizard Poison Giant Snowball Bomb Tower Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
P.E.K.K.A Bomb Tower Skeleton Army
P.E.K.K.A Giant Snowball Bomb Tower Skeleton Army Poison Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Bomb Tower
Skeleton Army P.E.K.K.A Giant Snowball Poison
Skeleton Army P.E.K.K.A Bomb Tower Wizard Ram Rider
Wizard Bomb Tower Skeleton Army Magic Archer
Skeleton Army Bomb Tower Poison P.E.K.K.A Magic Archer
Poison Giant Snowball Bomb Tower Wizard P.E.K.K.A Magic Archer
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Giant Snowball Magic Archer Ram Rider
Poison Magic Archer
Poison
Wizard Poison Giant Snowball Magic Archer
Wizard Poison Giant Snowball Magic Archer Ram Rider
Wizard Poison Magic Archer
Poison Giant Snowball Wizard Magic Archer Ram Rider
Poison Giant Snowball Wizard Ram Rider
Giant Snowball Poison
Poison Wizard Magic Archer Ram Rider
Poison Giant Snowball Wizard Magic Archer
Poison Giant Snowball Magic Archer
Poison Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Wizard Poison Magic Archer
Magic Archer Wizard Poison
Giant Snowball Poison
Giant Snowball Wizard Poison Magic Archer
Giant Snowball Wizard Poison Magic Archer
Poison Magic Archer
Giant Snowball Wizard Poison
Giant Snowball Poison
Giant Snowball Poison Wizard Magic Archer
Poison Giant Snowball Wizard Magic Archer Ram Rider
Giant Snowball Wizard Poison Magic Archer Ram Rider
Poison Magic Archer
Poison Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Poison
Giant Snowball
Poison Giant Snowball Wizard Magic Archer
Giant Snowball Poison Magic Archer
P.E.K.K.A
Giant Snowball Wizard Poison Magic Archer
Skeleton Army Magic Archer
Poison Giant Snowball Wizard Magic Archer Ram Rider
Poison Wizard Magic Archer
Giant Snowball Wizard Poison Magic Archer
Giant Snowball Poison
P.E.K.K.A
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Poison Giant Snowball Magic Archer
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: