My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Night Witch Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Night Witch Sparky Skeleton King
Giant Snowball
Cannon Skeleton Army Night Witch Skeleton King
Zap
Cannon Firecracker Skeleton Army Night Witch Sparky Skeleton King
Barbarian Barrel
Cannon Firecracker Skeleton Army Giant Skeleton Night Witch Sparky Skeleton King
The Log
Cannon Firecracker Skeleton Army Giant Skeleton Sparky Skeleton King
Earthquake
Cannon Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Night Witch Skeleton King
Royal Delivery
Firecracker Skeleton Army Giant Skeleton Night Witch Sparky Skeleton King
Fireball
Cannon Firecracker Skeleton Army Night Witch Sparky Skeleton King
Poison
Cannon Firecracker Skeleton Army Night Witch Sparky Skeleton King
Lightning
Cannon Night Witch Sparky Skeleton King
Rocket
Night Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Cannon Firecracker Skeleton Army Night Witch Skeleton King Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Cannon Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Giant Skeleton Night Witch Sparky
Cannon
Firecracker
Giant Snowball Giant Skeleton Sparky
Skeleton Army
Skeleton King Sparky
Giant Skeleton
Giant Snowball Firecracker Night Witch Sparky
Night Witch
Giant Snowball Giant Skeleton Skeleton King
Sparky
Giant Snowball Firecracker Skeleton Army Giant Skeleton
Skeleton King
Skeleton Army Night Witch

Defense Synergies 0 15

Giant Snowball
Cannon Firecracker Giant Skeleton Night Witch Sparky
Cannon
Giant Snowball Firecracker Skeleton Army Night Witch Sparky
Firecracker
Giant Snowball Cannon Skeleton Army Giant Skeleton Night Witch
Skeleton Army
Cannon Firecracker Giant Skeleton Sparky Skeleton King
Giant Skeleton
Giant Snowball Firecracker Skeleton Army
Night Witch
Giant Snowball Cannon Firecracker
Sparky
Giant Snowball Cannon Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Sparky
Skeleton Army Sparky Cannon Firecracker Night Witch
Cannon Skeleton Army Sparky Giant Snowball Giant Skeleton Night Witch
Cannon Skeleton Army Night Witch Sparky Firecracker Skeleton King
Firecracker Skeleton Army Giant Skeleton Sparky
Skeleton Army Giant Snowball Cannon Firecracker Night Witch
Giant Snowball Cannon Firecracker Night Witch
Cannon Giant Skeleton Sparky
Cannon Sparky Skeleton Army Night Witch Skeleton King
Skeleton Army Giant Snowball Cannon Firecracker Giant Skeleton Night Witch Sparky
Skeleton Army Giant Snowball Cannon Firecracker Giant Skeleton Night Witch Skeleton King
Giant Snowball Firecracker Night Witch
Cannon Skeleton Army Night Witch Sparky Giant Snowball Giant Skeleton
Skeleton Army Sparky Giant Snowball Cannon Firecracker Night Witch Skeleton King
Skeleton Army Sparky Cannon Skeleton King
Skeleton Army Giant Snowball Cannon Sparky
Sparky Cannon Firecracker Skeleton Army Night Witch
Cannon Giant Snowball Firecracker Skeleton Army Night Witch
Giant Snowball Cannon Firecracker Giant Skeleton
Sparky Cannon
Skeleton Army Giant Snowball Cannon Firecracker Giant Skeleton Night Witch Sparky
Cannon Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Giant Skeleton Sparky
Giant Snowball Firecracker
Skeleton Army Giant Skeleton Sparky
Skeleton Army Giant Skeleton Night Witch Sparky
Giant Skeleton Cannon Skeleton Army Night Witch Sparky
Firecracker Giant Snowball
Skeleton Army Sparky Giant Skeleton Night Witch
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Giant Snowball Firecracker Skeleton Army Sparky
Cannon Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Giant Snowball Giant Skeleton
Skeleton Army Giant Skeleton Cannon Night Witch Sparky Skeleton King
Cannon Firecracker Skeleton Army Sparky
Skeleton Army Sparky Firecracker Giant Skeleton Night Witch Skeleton King
Giant Snowball Cannon Firecracker Giant Skeleton Sparky Skeleton King
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Giant Snowball
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Giant Snowball Firecracker Sparky
Firecracker Giant Snowball
Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Night Witch Sparky
Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker Sparky
Firecracker
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker Sparky
Firecracker Sparky
Giant Snowball Sparky
Night Witch Sparky
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker
Giant Skeleton Night Witch Sparky
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Firecracker Sparky
Firecracker Giant Snowball Sparky
Giant Snowball Sparky
Firecracker Sparky
Giant Snowball Firecracker Night Witch Sparky
Giant Snowball Firecracker
Giant Snowball Night Witch Sparky
Giant Snowball Night Witch Sparky
Giant Snowball Firecracker Sparky
Giant Skeleton Sparky
Giant Snowball Firecracker Sparky
Skeleton Army Night Witch
Giant Snowball Firecracker
Firecracker Sparky
Giant Snowball Firecracker Skeleton King
Giant Snowball Giant Skeleton Sparky
Firecracker Sparky
Giant Snowball Firecracker Giant Skeleton Sparky Skeleton King
Firecracker Giant Snowball
Giant Snowball Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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