My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Magic Archer Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider Skeleton King
Giant Snowball
Cannon Ram Rider Skeleton King
Zap
Cannon Dark Prince Ram Rider Skeleton King
Barbarian Barrel
Cannon Dark Prince Magic Archer Skeleton King
The Log
Cannon Dark Prince Ram Rider Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Skeleton King
Royal Delivery
Dark Prince Magic Archer Ram Rider Skeleton King
Fireball
Cannon Magic Archer Ram Rider Skeleton King
Poison
Cannon Magic Archer Skeleton King
Lightning
Cannon Dark Prince Magic Archer Ram Rider Skeleton King
Rocket
Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Dark Prince Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Cannon Dark Prince Magic Archer Skeleton King Ram Rider Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Cannon Dark Prince Magic Archer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Dark Prince Magic Archer
Cannon
Rocket
Dark Prince
Giant Snowball Lightning Magic Archer Ram Rider
Lightning
Ram Rider Dark Prince
Magic Archer
Ram Rider Giant Snowball Dark Prince
Ram Rider
Giant Snowball Lightning Magic Archer Dark Prince
Skeleton King

Defense Synergies 1 8

Giant Snowball
Ram Rider Cannon Dark Prince Magic Archer
Cannon
Giant Snowball Rocket Dark Prince Magic Archer
Rocket
Cannon
Dark Prince
Giant Snowball Cannon Magic Archer
Lightning
Magic Archer
Giant Snowball Cannon Dark Prince Ram Rider
Ram Rider
Giant Snowball Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Cannon Magic Archer Ram Rider
Cannon Dark Prince Ram Rider
Cannon Rocket Ram Rider Giant Snowball Dark Prince Lightning
Cannon Dark Prince Ram Rider Skeleton King
Lightning Rocket Dark Prince
Giant Snowball Cannon Dark Prince Magic Archer
Giant Snowball Rocket Lightning Ram Rider Cannon Magic Archer
Rocket Lightning Cannon Magic Archer Ram Rider
Cannon Skeleton King
Giant Snowball Cannon Dark Prince
Giant Snowball Cannon Dark Prince Magic Archer Ram Rider Skeleton King
Giant Snowball Magic Archer Ram Rider
Cannon Giant Snowball Rocket Dark Prince Lightning Ram Rider
Rocket Giant Snowball Cannon Dark Prince Magic Archer Skeleton King
Cannon Ram Rider Skeleton King
Rocket Giant Snowball Cannon Lightning Ram Rider
Cannon Dark Prince
Cannon Giant Snowball Dark Prince Magic Archer Ram Rider
Giant Snowball Cannon Dark Prince Magic Archer Ram Rider
Cannon Ram Rider
Dark Prince Giant Snowball Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince
Giant Snowball Rocket Lightning Magic Archer
Rocket Dark Prince Lightning Ram Rider
Rocket Dark Prince Lightning Ram Rider
Cannon Dark Prince Ram Rider
Rocket Giant Snowball Magic Archer Ram Rider
Rocket Dark Prince Lightning Ram Rider
Dark Prince
Rocket Lightning Giant Snowball Dark Prince Magic Archer
Cannon
Dark Prince
Rocket Lightning Giant Snowball Dark Prince
Rocket Dark Prince Lightning Cannon Ram Rider Skeleton King
Cannon Magic Archer
Rocket Dark Prince Lightning Magic Archer Skeleton King
Giant Snowball Cannon Dark Prince Magic Archer Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Rocket
Giant Snowball Magic Archer Ram Rider
Rocket Lightning Magic Archer
Lightning Rocket Dark Prince
Rocket Giant Snowball Dark Prince Magic Archer
Giant Snowball Rocket Magic Archer Ram Rider
Magic Archer
Giant Snowball Lightning Magic Archer Ram Rider
Giant Snowball Lightning Ram Rider
Rocket Lightning Giant Snowball
Rocket Lightning Dark Prince Magic Archer Ram Rider
Lightning Giant Snowball Rocket Magic Archer
Rocket Lightning Giant Snowball Magic Archer
Lightning Rocket Magic Archer
Lightning Giant Snowball Magic Archer
Rocket Lightning Giant Snowball Magic Archer
Lightning Magic Archer Rocket
Lightning Giant Snowball Rocket
Rocket Lightning
Rocket Lightning Giant Snowball Dark Prince Magic Archer
Rocket Lightning Giant Snowball Magic Archer
Rocket Lightning Magic Archer
Rocket Lightning Giant Snowball
Rocket Lightning
Rocket Lightning Giant Snowball
Giant Snowball Dark Prince Magic Archer
Giant Snowball Lightning Magic Archer Ram Rider
Lightning Giant Snowball Magic Archer Ram Rider
Rocket Lightning Magic Archer
Lightning Giant Snowball Magic Archer
Rocket Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Rocket Magic Archer
Rocket Lightning Giant Snowball Magic Archer
Rocket Giant Snowball Lightning Magic Archer
Lightning Rocket Dark Prince Magic Archer
Rocket Lightning Giant Snowball Magic Archer Ram Rider
Lightning Rocket Dark Prince Magic Archer
Giant Snowball Lightning Magic Archer Skeleton King
Rocket Lightning Giant Snowball
Dark Prince
Giant Snowball Rocket Lightning Magic Archer Skeleton King
Giant Snowball Rocket Lightning Magic Archer
Lightning Giant Snowball Rocket Dark Prince Magic Archer

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