My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Cannon Hog Rider Skeleton Army Balloon
Zap
Cannon Skeleton Army Balloon
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army Hunter
The Log
Cannon Hog Rider Skeleton Army Hunter
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Hunter Balloon
Fireball
Cannon Hog Rider Wizard Skeleton Army Hunter Balloon
Poison
Cannon Wizard Skeleton Army Hunter Balloon
Lightning
Cannon Valkyrie Wizard Hunter Balloon
Rocket
Valkyrie Hog Rider Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Cannon Skeleton Army Valkyrie Hog Rider Hunter Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Cannon Skeleton Army Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Balloon Valkyrie Hunter
Cannon
Valkyrie
Hog Rider Balloon Giant Snowball Wizard Hunter
Hog Rider
Giant Snowball Valkyrie Wizard Hunter Balloon
Wizard
Valkyrie Hog Rider Balloon
Skeleton Army
Hunter
Giant Snowball Valkyrie Hog Rider Balloon
Balloon
Giant Snowball Valkyrie Hog Rider Wizard Hunter

Defense Synergies 0 11

Giant Snowball
Cannon Valkyrie Wizard Hunter
Cannon
Giant Snowball Valkyrie Wizard Skeleton Army Hunter
Valkyrie
Giant Snowball Cannon Wizard Hunter
Hog Rider
Wizard
Giant Snowball Cannon Valkyrie Skeleton Army
Skeleton Army
Cannon Wizard
Hunter
Giant Snowball Cannon Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
Skeleton Army Hunter Cannon Valkyrie
Cannon Skeleton Army Hunter Giant Snowball Valkyrie
Cannon Skeleton Army Hunter Valkyrie
Valkyrie Skeleton Army
Skeleton Army Giant Snowball Cannon Valkyrie Hunter
Giant Snowball Hunter Cannon Wizard
Cannon Valkyrie
Cannon Hunter Skeleton Army
Skeleton Army Giant Snowball Cannon Valkyrie Hunter
Valkyrie Skeleton Army Giant Snowball Cannon Wizard Hunter
Hunter Giant Snowball Wizard
Cannon Skeleton Army Hunter Giant Snowball Valkyrie Wizard
Valkyrie Wizard Skeleton Army Giant Snowball Cannon Hunter
Skeleton Army Cannon Hunter
Skeleton Army Giant Snowball Cannon Hunter
Wizard Cannon Valkyrie Skeleton Army Hunter
Cannon Giant Snowball Valkyrie Wizard Skeleton Army Hunter
Giant Snowball Valkyrie Wizard Hunter Cannon
Cannon Hunter
Valkyrie Wizard Skeleton Army Giant Snowball Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Snowball
Giant Snowball Valkyrie Wizard Hunter
Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Hunter
Cannon Valkyrie Skeleton Army Hunter
Wizard Giant Snowball Hunter
Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Hunter
Giant Snowball Valkyrie Skeleton Army
Cannon Skeleton Army
Valkyrie Hunter
Skeleton Army Giant Snowball Valkyrie
Skeleton Army Cannon Valkyrie Wizard Hunter
Wizard Cannon Valkyrie Skeleton Army
Skeleton Army Valkyrie Hunter
Valkyrie Giant Snowball Cannon Wizard Hunter
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball
Valkyrie
Wizard Giant Snowball Valkyrie
Wizard Giant Snowball Hunter
Wizard
Giant Snowball Wizard Hunter
Giant Snowball Wizard
Giant Snowball
Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball Hunter
Giant Snowball
Giant Snowball Wizard Hunter
Wizard
Giant Snowball
Giant Snowball Wizard Hunter
Giant Snowball Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Valkyrie Wizard Hunter
Giant Snowball Wizard Hunter
Giant Snowball Wizard
Giant Snowball Wizard Hunter
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Hunter
Giant Snowball
Giant Snowball Wizard
Skeleton Army
Giant Snowball Wizard Hunter
Valkyrie Wizard Hunter
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Wizard

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