My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Electro Wizard Lumberjack Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Lava Hound
Giant Snowball
Balloon Lumberjack Lava Hound
Zap
Dark Prince Balloon Lava Hound
Barbarian Barrel
Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Dark Prince Balloon Electro Wizard Lumberjack Lava Hound
Fireball
Balloon Electro Wizard Lumberjack Lava Hound
Poison
Balloon Electro Wizard Lava Hound
Lightning
Dark Prince Balloon Electro Wizard Lumberjack Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Dark Prince Electro Wizard Lumberjack Balloon Archer Queen Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball The Log Dark Prince Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Dark Prince The Log Electro Wizard Lumberjack Lava Hound
Dark Prince
Giant Snowball Balloon Electro Wizard Lumberjack
Balloon
Giant Snowball Lumberjack Lava Hound Dark Prince The Log Electro Wizard
The Log
Giant Snowball Balloon Lumberjack
Electro Wizard
Giant Snowball Dark Prince Balloon Lumberjack
Lumberjack
Balloon Giant Snowball Dark Prince The Log Electro Wizard Lava Hound
Lava Hound
Balloon Giant Snowball Lumberjack Archer Queen
Archer Queen
Lava Hound

Defense Synergies 1 11

Giant Snowball
Dark Prince The Log Electro Wizard Lumberjack Archer Queen
Dark Prince
Giant Snowball The Log Electro Wizard Archer Queen
Balloon
The Log
Archer Queen Giant Snowball Dark Prince Electro Wizard Lumberjack
Electro Wizard
Giant Snowball Dark Prince The Log Lumberjack
Lumberjack
Giant Snowball The Log Electro Wizard
Lava Hound
Archer Queen
The Log Giant Snowball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack Dark Prince The Log Electro Wizard
Lumberjack Giant Snowball Dark Prince Electro Wizard
Lumberjack Dark Prince Electro Wizard
Dark Prince The Log Lumberjack
The Log Giant Snowball Dark Prince Electro Wizard Lumberjack
Giant Snowball Electro Wizard
The Log Electro Wizard
Lumberjack Archer Queen
Giant Snowball Dark Prince Electro Wizard Lumberjack
Electro Wizard Giant Snowball Dark Prince The Log Lumberjack
Giant Snowball Electro Wizard
Lumberjack Giant Snowball Dark Prince The Log Electro Wizard
Giant Snowball Dark Prince The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball The Log Electro Wizard Lumberjack
Dark Prince Electro Wizard Lumberjack
Giant Snowball Dark Prince The Log Electro Wizard Lumberjack
Giant Snowball The Log Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dark Prince Giant Snowball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Dark Prince Electro Wizard
Electro Wizard Giant Snowball The Log Lumberjack
Lumberjack Dark Prince The Log Electro Wizard
Dark Prince Lumberjack The Log Electro Wizard
Dark Prince Lumberjack
Giant Snowball Electro Wizard
Dark Prince Electro Wizard Lumberjack
Dark Prince Lumberjack
Electro Wizard Giant Snowball Dark Prince The Log
Dark Prince Lumberjack
Giant Snowball Dark Prince The Log Electro Wizard Archer Queen
Dark Prince Lumberjack
Electro Wizard Dark Prince The Log Lumberjack Archer Queen
Giant Snowball Dark Prince The Log Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log Electro Wizard
The Log
Dark Prince The Log
Giant Snowball Dark Prince The Log
Giant Snowball
The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Electro Wizard Lumberjack
Dark Prince The Log Electro Wizard
Giant Snowball Archer Queen
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Giant Snowball Dark Prince The Log Electro Wizard
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Dark Prince
The Log Giant Snowball Electro Wizard
Giant Snowball The Log
The Log
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball Electro Wizard
Giant Snowball The Log
Electro Wizard Dark Prince
Giant Snowball Electro Wizard Archer Queen
The Log
Dark Prince Electro Wizard Lumberjack
The Log Giant Snowball
Giant Snowball Archer Queen
Dark Prince Archer Queen
Giant Snowball The Log Electro Wizard Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Dark Prince The Log Electro Wizard Archer Queen

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