My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Princess
Zap
Guards Princess
Barbarian Barrel
Guards Hunter Princess Royal Ghost Electro Wizard
The Log
Hog Rider Guards Hunter Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Hunter Princess Royal Ghost Electro Wizard
Fireball
Hog Rider Hunter Princess Electro Wizard
Poison
Guards Hunter Princess Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Princess Royal Ghost Fireball Hog Rider Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Guards Princess Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Fireball Hunter Princess Royal Ghost Electro Wizard
Fireball
Hog Rider Giant Snowball Princess Electro Wizard
Hog Rider
Giant Snowball Fireball Guards Hunter Princess Electro Wizard
Guards
Hog Rider
Hunter
Giant Snowball Hog Rider
Princess
Giant Snowball Fireball Hog Rider Royal Ghost
Royal Ghost
Giant Snowball Princess Electro Wizard
Electro Wizard
Giant Snowball Fireball Hog Rider Royal Ghost

Defense Synergies 1 12

Giant Snowball
Guards Hunter Princess Royal Ghost Electro Wizard
Fireball
Princess Electro Wizard
Hog Rider
Guards
Hunter Giant Snowball Princess Electro Wizard
Hunter
Guards Giant Snowball Electro Wizard
Princess
Giant Snowball Fireball Guards Royal Ghost
Royal Ghost
Giant Snowball Princess Electro Wizard
Electro Wizard
Giant Snowball Fireball Guards Hunter Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Hunter Electro Wizard
Hunter Giant Snowball Electro Wizard
Hunter Guards Electro Wizard
Fireball Princess
Fireball Giant Snowball Guards Hunter Royal Ghost Electro Wizard
Giant Snowball Hunter Electro Wizard Fireball Princess
Fireball Electro Wizard
Hunter Princess
Guards Giant Snowball Hunter Royal Ghost Electro Wizard
Guards Electro Wizard Giant Snowball Fireball Hunter Princess Royal Ghost
Hunter Giant Snowball Fireball Princess Electro Wizard
Hunter Giant Snowball Fireball Guards Electro Wizard
Fireball Giant Snowball Guards Hunter Princess Royal Ghost Electro Wizard
Hunter Electro Wizard
Giant Snowball Fireball Hunter Electro Wizard
Fireball Hunter Electro Wizard
Fireball Giant Snowball Guards Hunter Royal Ghost Electro Wizard
Giant Snowball Hunter Fireball Guards Princess Royal Ghost Electro Wizard
Hunter Electro Wizard
Royal Ghost Giant Snowball Fireball Guards Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Giant Snowball Hunter Royal Ghost
Guards Hunter Electro Wizard
Guards Hunter Fireball Electro Wizard
Guards Hunter
Fireball Giant Snowball Hunter Princess Electro Wizard
Guards Fireball Hunter Electro Wizard
Hunter
Electro Wizard Giant Snowball Fireball
Guards
Guards Hunter
Giant Snowball Fireball Guards Electro Wizard
Fireball Guards Hunter
Fireball Princess
Guards Electro Wizard Fireball Hunter
Giant Snowball Fireball Hunter Princess Royal Ghost Electro Wizard
Giant Snowball Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards Royal Ghost
Fireball Giant Snowball Princess Royal Ghost Electro Wizard
Fireball
Fireball Guards
Fireball Giant Snowball
Fireball Giant Snowball Hunter Princess
Princess
Fireball Giant Snowball Hunter Princess
Fireball Giant Snowball
Giant Snowball Fireball Guards Electro Wizard
Fireball Princess Electro Wizard
Fireball Giant Snowball Princess
Giant Snowball Fireball Hunter Princess
Fireball Princess
Princess Giant Snowball Fireball
Giant Snowball Fireball Hunter Princess
Fireball Princess
Giant Snowball Fireball
Giant Snowball Fireball Hunter Princess Electro Wizard
Giant Snowball Fireball Princess
Fireball
Giant Snowball Fireball Princess
Giant Snowball Fireball
Giant Snowball Fireball Hunter Princess
Fireball Giant Snowball Hunter Princess Royal Ghost Electro Wizard
Fireball Giant Snowball Princess
Fireball
Giant Snowball Fireball Hunter Princess Electro Wizard
Electro Wizard Giant Snowball Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Giant Snowball Fireball Princess Electro Wizard
Giant Snowball Fireball Princess
Electro Wizard Fireball Guards Princess
Fireball Giant Snowball Hunter Princess Electro Wizard
Fireball
Fireball Hunter Princess Electro Wizard
Giant Snowball Fireball Princess
Giant Snowball Fireball
Giant Snowball Fireball Guards Princess Electro Wizard
Giant Snowball Fireball Princess Electro Wizard
Giant Snowball Fireball Princess Royal Ghost Electro Wizard
Fireball

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