My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Phoenix
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard Phoenix
Lightning
Mini P.E.K.K.A Electro Wizard Phoenix
Rocket
Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage The Log Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage The Log Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Fireball The Log Electro Wizard Phoenix
Fireball
Hog Rider Giant Snowball The Log Electro Wizard
Mini P.E.K.K.A
Hog Rider Rage The Log Electro Wizard
Hog Rider
Giant Snowball Fireball Rage The Log Mini P.E.K.K.A Electro Wizard
Rage
Hog Rider Mini P.E.K.K.A Electro Wizard Phoenix
The Log
Hog Rider Giant Snowball Fireball Mini P.E.K.K.A
Electro Wizard
Giant Snowball Fireball Mini P.E.K.K.A Hog Rider Rage
Phoenix
Giant Snowball Rage

Defense Synergies 3 7

Giant Snowball
Mini P.E.K.K.A The Log Electro Wizard Phoenix
Fireball
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Giant Snowball Fireball
Hog Rider
Rage
The Log
Fireball Mini P.E.K.K.A Giant Snowball Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Snowball Fireball The Log
Phoenix
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard Phoenix
Mini P.E.K.K.A Giant Snowball Electro Wizard
Mini P.E.K.K.A Electro Wizard Phoenix
Fireball Mini P.E.K.K.A The Log
Fireball The Log Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Fireball Phoenix
Fireball The Log Electro Wizard Phoenix
Mini P.E.K.K.A Phoenix
Giant Snowball Mini P.E.K.K.A Electro Wizard Phoenix
Electro Wizard Giant Snowball Fireball The Log
Giant Snowball Fireball Electro Wizard Phoenix
Mini P.E.K.K.A Giant Snowball Fireball The Log Electro Wizard
Fireball Giant Snowball Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Phoenix
Giant Snowball Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Giant Snowball The Log Electro Wizard
Giant Snowball The Log Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard Phoenix
Giant Snowball Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Fireball Electro Wizard
Fireball Electro Wizard Giant Snowball Mini P.E.K.K.A The Log Phoenix
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard Phoenix
Mini P.E.K.K.A Phoenix
Fireball Giant Snowball Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard Phoenix
Mini P.E.K.K.A Phoenix
Electro Wizard Giant Snowball Fireball Mini P.E.K.K.A The Log Phoenix
Phoenix
Mini P.E.K.K.A Phoenix
Giant Snowball Fireball The Log Electro Wizard Phoenix
Mini P.E.K.K.A Fireball
Fireball
Electro Wizard Phoenix Fireball Mini P.E.K.K.A The Log
Giant Snowball Fireball Mini P.E.K.K.A The Log Electro Wizard Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Giant Snowball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Giant Snowball The Log
Fireball Giant Snowball
The Log
Fireball The Log Giant Snowball
Fireball The Log Giant Snowball
Giant Snowball Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball Giant Snowball
Giant Snowball Fireball The Log
Fireball
Giant Snowball Fireball The Log
Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
Mini P.E.K.K.A
Giant Snowball Fireball Mini P.E.K.K.A The Log Electro Wizard
Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
The Log
Giant Snowball Fireball The Log
Giant Snowball The Log Fireball
Fireball The Log Giant Snowball Electro Wizard
Fireball Giant Snowball The Log
Fireball The Log
Giant Snowball Fireball Electro Wizard
Electro Wizard Giant Snowball Fireball
Giant Snowball Fireball Mini P.E.K.K.A
Giant Snowball Fireball The Log
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball The Log
Electro Wizard Fireball
Fireball Giant Snowball Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball The Log Electro Wizard
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball The Log Electro Wizard

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