My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblin Demolisher Goblin Giant Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Miner Skeleton King
Giant Snowball
Miner Skeleton King
Zap
Firecracker Goblin Giant Skeleton King
Barbarian Barrel
Firecracker Goblin Cage Electro Wizard Skeleton King
The Log
Firecracker Goblin Cage Goblin Demolisher Skeleton King
Earthquake
Firecracker Goblin Cage Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Goblin Cage Goblin Demolisher Miner Electro Wizard Skeleton King
Fireball
Firecracker Goblin Cage Electro Wizard Skeleton King
Poison
Firecracker Goblin Cage Electro Wizard Skeleton King
Lightning
Goblin Cage Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Goblin Demolisher Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Miner Goblin Cage Goblin Demolisher Electro Wizard Skeleton King Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Firecracker Miner Goblin Cage

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Goblin Cage Goblin Giant Miner Electro Wizard
Firecracker
Miner Giant Snowball Goblin Cage Goblin Giant
Goblin Cage
Giant Snowball Firecracker Miner
Goblin Demolisher
Goblin Giant
Giant Snowball Firecracker Electro Wizard
Miner
Firecracker Giant Snowball Goblin Cage Electro Wizard Skeleton King
Electro Wizard
Giant Snowball Goblin Giant Miner
Skeleton King
Miner

Defense Synergies 0 9

Giant Snowball
Firecracker Goblin Cage Goblin Giant Miner Electro Wizard
Firecracker
Giant Snowball Goblin Cage Electro Wizard
Goblin Cage
Giant Snowball Firecracker Electro Wizard
Goblin Demolisher
Goblin Giant
Giant Snowball Electro Wizard
Miner
Giant Snowball
Electro Wizard
Giant Snowball Firecracker Goblin Cage Goblin Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Goblin Giant Electro Wizard
Firecracker Goblin Cage Electro Wizard
Goblin Cage Giant Snowball Electro Wizard
Goblin Cage Firecracker Electro Wizard Skeleton King
Firecracker Goblin Cage
Giant Snowball Firecracker Electro Wizard
Giant Snowball Electro Wizard Firecracker Goblin Cage
Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Skeleton King
Giant Snowball Firecracker Miner Electro Wizard
Electro Wizard Giant Snowball Firecracker Goblin Giant Skeleton King
Giant Snowball Firecracker Electro Wizard
Goblin Cage Giant Snowball Electro Wizard
Giant Snowball Firecracker Goblin Cage Electro Wizard Skeleton King
Goblin Cage Electro Wizard Skeleton King
Giant Snowball Goblin Cage Electro Wizard
Firecracker Goblin Cage Electro Wizard
Goblin Cage Giant Snowball Firecracker Electro Wizard
Giant Snowball Goblin Cage Firecracker Electro Wizard
Goblin Cage Electro Wizard
Giant Snowball Firecracker Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage Electro Wizard
Electro Wizard Giant Snowball Firecracker Miner
Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant
Firecracker Giant Snowball Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant
Goblin Cage Electro Wizard Giant Snowball Firecracker
Goblin Cage Goblin Giant
Goblin Cage
Giant Snowball Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Skeleton King
Firecracker Goblin Cage
Electro Wizard Firecracker Goblin Cage Goblin Giant Skeleton King
Giant Snowball Firecracker Goblin Cage Electro Wizard Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Miner Electro Wizard
Goblin Giant Miner
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball Goblin Giant
Firecracker
Giant Snowball Firecracker
Miner Giant Snowball Firecracker
Giant Snowball Electro Wizard
Firecracker Miner Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker Miner
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Giant Snowball Firecracker Electro Wizard
Giant Snowball Firecracker Miner
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Firecracker Miner Giant Snowball Electro Wizard
Giant Snowball Miner
Miner Firecracker
Giant Snowball Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker
Giant Snowball
Giant Snowball Miner
Giant Snowball Firecracker Electro Wizard
Giant Snowball Firecracker
Electro Wizard
Giant Snowball Firecracker Electro Wizard
Miner Firecracker Electro Wizard
Giant Snowball Firecracker Skeleton King
Giant Snowball
Firecracker
Giant Snowball Firecracker Electro Wizard Skeleton King
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker Goblin Giant Miner Electro Wizard

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