My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Mortar Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Mortar Bomb Tower Skeleton Army Dark Prince Ice Wizard
The Log
Firecracker Skeleton Army Dark Prince
Earthquake
Firecracker Mortar Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Ice Wizard
Fireball
Firecracker Mortar Bomb Tower Skeleton Army Ice Wizard
Poison
Firecracker Mortar Bomb Tower Skeleton Army Ice Wizard
Lightning
Mortar Bomb Tower Dark Prince Ice Wizard
Rocket
Mortar Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Mortar Bomb Tower Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Skeleton Army Tornado Ice Wizard Mortar Bomb Tower Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Firecracker Skeleton Army Tornado

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Mortar Tornado Dark Prince
Firecracker
Giant Snowball Mortar Tornado Dark Prince
Mortar
Giant Snowball Firecracker Tornado Dark Prince
Bomb Tower
Skeleton Army
Tornado
Giant Snowball Firecracker Mortar Dark Prince Ice Wizard
Dark Prince
Giant Snowball Firecracker Mortar Tornado Ice Wizard
Ice Wizard
Tornado Dark Prince

Defense Synergies 2 19

Giant Snowball
Firecracker Mortar Bomb Tower Dark Prince Ice Wizard
Firecracker
Giant Snowball Mortar Bomb Tower Skeleton Army Tornado Dark Prince Ice Wizard
Mortar
Giant Snowball Firecracker Skeleton Army Tornado Ice Wizard
Bomb Tower
Tornado Giant Snowball Firecracker Skeleton Army Ice Wizard
Skeleton Army
Firecracker Mortar Bomb Tower Ice Wizard
Tornado
Bomb Tower Ice Wizard Firecracker Mortar Dark Prince
Dark Prince
Giant Snowball Firecracker Tornado Ice Wizard
Ice Wizard
Tornado Giant Snowball Firecracker Mortar Bomb Tower Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Bomb Tower Skeleton Army Firecracker Mortar Dark Prince Ice Wizard
Mortar Bomb Tower Skeleton Army Tornado Giant Snowball Dark Prince Ice Wizard
Bomb Tower Skeleton Army Firecracker Mortar Dark Prince Ice Wizard
Firecracker Bomb Tower Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Giant Snowball Firecracker Bomb Tower Dark Prince Ice Wizard
Giant Snowball Tornado Firecracker Mortar Bomb Tower Ice Wizard
Bomb Tower
Mortar Bomb Tower Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Giant Snowball Firecracker Dark Prince Ice Wizard
Skeleton Army Ice Wizard Giant Snowball Firecracker Bomb Tower Tornado Dark Prince
Giant Snowball Firecracker Tornado Ice Wizard
Mortar Bomb Tower Skeleton Army Giant Snowball Dark Prince Ice Wizard
Bomb Tower Skeleton Army Giant Snowball Firecracker Mortar Tornado Dark Prince
Skeleton Army Mortar Bomb Tower
Bomb Tower Skeleton Army Tornado Giant Snowball Mortar
Bomb Tower Firecracker Mortar Skeleton Army Tornado Dark Prince
Mortar Bomb Tower Giant Snowball Firecracker Skeleton Army Tornado Dark Prince Ice Wizard
Giant Snowball Mortar Bomb Tower Tornado Firecracker Dark Prince Ice Wizard
Mortar Bomb Tower Tornado
Skeleton Army Dark Prince Giant Snowball Firecracker Bomb Tower
Mortar Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Dark Prince
Giant Snowball Firecracker Mortar Bomb Tower
Skeleton Army Bomb Tower Dark Prince
Skeleton Army Dark Prince Tornado
Skeleton Army Dark Prince
Firecracker Giant Snowball Bomb Tower Tornado Ice Wizard
Skeleton Army Dark Prince Bomb Tower Ice Wizard
Bomb Tower Skeleton Army Dark Prince
Giant Snowball Firecracker Mortar Bomb Tower Skeleton Army Tornado Dark Prince
Skeleton Army
Bomb Tower Dark Prince
Skeleton Army Giant Snowball Tornado Dark Prince
Skeleton Army Dark Prince Bomb Tower
Firecracker Bomb Tower Skeleton Army
Skeleton Army Firecracker Mortar Bomb Tower Tornado Dark Prince
Giant Snowball Firecracker Bomb Tower Dark Prince Ice Wizard
Giant Snowball Mortar Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Giant Snowball Tornado Ice Wizard
Firecracker Dark Prince
Giant Snowball Firecracker Mortar Dark Prince
Firecracker Giant Snowball Tornado Ice Wizard
Firecracker Mortar Tornado
Giant Snowball Firecracker Tornado Ice Wizard
Giant Snowball Firecracker Mortar Tornado
Giant Snowball Tornado
Firecracker Mortar Tornado Dark Prince
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Mortar
Firecracker Mortar
Giant Snowball Firecracker Mortar
Giant Snowball Firecracker Mortar
Firecracker Mortar
Giant Snowball Mortar Tornado
Giant Snowball Firecracker Mortar Dark Prince
Giant Snowball Firecracker Mortar Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Mortar
Giant Snowball Firecracker Tornado Mortar Dark Prince Ice Wizard
Firecracker Mortar Giant Snowball Tornado Ice Wizard
Giant Snowball Mortar Tornado
Firecracker Mortar Tornado
Giant Snowball Firecracker Tornado Ice Wizard
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Mortar
Giant Snowball Firecracker
Giant Snowball Firecracker
Skeleton Army Dark Prince
Giant Snowball Firecracker Tornado Ice Wizard
Firecracker Dark Prince
Giant Snowball Firecracker Mortar
Giant Snowball Tornado
Firecracker Dark Prince
Giant Snowball Firecracker Tornado
Firecracker Giant Snowball Tornado
Giant Snowball Firecracker Mortar Tornado Dark Prince
Firecracker Mortar

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