My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Dark Prince Balloon
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Electro Wizard Lumberjack
The Log
Firecracker Skeleton Army Dark Prince Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Balloon Electro Wizard Lumberjack
Fireball
Firecracker Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Firecracker Skeleton Army Balloon Electro Wizard
Lightning
Dark Prince Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Skeleton Army Dark Prince Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Firecracker Skeleton Army Dark Prince

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Firecracker
Giant Snowball Dark Prince Balloon Lumberjack Mega Knight
Skeleton Army
Dark Prince
Giant Snowball Firecracker Balloon Electro Wizard Lumberjack
Balloon
Giant Snowball Lumberjack Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Giant Snowball Dark Prince Balloon Lumberjack Mega Knight
Lumberjack
Balloon Giant Snowball Firecracker Dark Prince Electro Wizard Mega Knight
Mega Knight
Giant Snowball Firecracker Balloon Electro Wizard Lumberjack

Defense Synergies 1 14

Giant Snowball
Mega Knight Firecracker Dark Prince Electro Wizard Lumberjack
Firecracker
Giant Snowball Skeleton Army Dark Prince Electro Wizard Lumberjack Mega Knight
Skeleton Army
Firecracker Electro Wizard Lumberjack
Dark Prince
Giant Snowball Firecracker Electro Wizard
Balloon
Electro Wizard
Giant Snowball Firecracker Skeleton Army Dark Prince Lumberjack Mega Knight
Lumberjack
Giant Snowball Firecracker Skeleton Army Electro Wizard
Mega Knight
Giant Snowball Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Skeleton Army Lumberjack Firecracker Dark Prince Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Giant Snowball Dark Prince Electro Wizard
Skeleton Army Lumberjack Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Skeleton Army Dark Prince Lumberjack Mega Knight
Skeleton Army Giant Snowball Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Giant Snowball Electro Wizard Firecracker
Electro Wizard Mega Knight
Skeleton Army Lumberjack
Skeleton Army Giant Snowball Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Giant Snowball Firecracker Dark Prince Lumberjack Mega Knight
Giant Snowball Firecracker Electro Wizard
Skeleton Army Lumberjack Mega Knight Giant Snowball Dark Prince Electro Wizard
Skeleton Army Mega Knight Giant Snowball Firecracker Dark Prince Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Giant Snowball Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Skeleton Army Dark Prince Electro Wizard Lumberjack
Mega Knight Giant Snowball Firecracker Skeleton Army Dark Prince Electro Wizard Lumberjack
Giant Snowball Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Skeleton Army Dark Prince Mega Knight Giant Snowball Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Giant Snowball Dark Prince Electro Wizard
Electro Wizard Giant Snowball Firecracker Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Dark Prince Electro Wizard
Skeleton Army Dark Prince Lumberjack Mega Knight Electro Wizard
Skeleton Army Dark Prince Lumberjack Mega Knight
Firecracker Giant Snowball Electro Wizard
Skeleton Army Dark Prince Electro Wizard Lumberjack
Mega Knight Skeleton Army Dark Prince Lumberjack
Electro Wizard Mega Knight Giant Snowball Firecracker Skeleton Army Dark Prince
Skeleton Army
Mega Knight Dark Prince Lumberjack
Skeleton Army Mega Knight Giant Snowball Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Lumberjack
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Dark Prince Lumberjack
Mega Knight Giant Snowball Firecracker Dark Prince Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Electro Wizard
Firecracker Dark Prince
Giant Snowball Firecracker Dark Prince Mega Knight
Firecracker Giant Snowball
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Electro Wizard Lumberjack
Firecracker Dark Prince Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball
Giant Snowball Firecracker Dark Prince Electro Wizard Mega Knight
Giant Snowball Firecracker Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Dark Prince Mega Knight
Firecracker Giant Snowball Electro Wizard
Giant Snowball Mega Knight
Firecracker
Giant Snowball Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Firecracker Electro Wizard
Mega Knight
Giant Snowball Firecracker
Electro Wizard Skeleton Army Dark Prince
Giant Snowball Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Giant Snowball Firecracker
Giant Snowball
Firecracker Dark Prince Mega Knight
Giant Snowball Firecracker Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Mega Knight

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