My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Fisherman Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Miner Fisherman
Giant Snowball
Goblin Curse Miner Fisherman Lumberjack
Zap
Firecracker Goblin Curse Fisherman
Barbarian Barrel
Firecracker Goblin Curse Lumberjack
The Log
Firecracker Suspicious Bush Goblin Curse Fisherman Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Goblin Curse
Royal Delivery
Firecracker Miner Fisherman Lumberjack
Fireball
Firecracker Suspicious Bush Fisherman Lumberjack
Poison
Firecracker Suspicious Bush Goblin Curse Fisherman
Lightning
Fisherman Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Suspicious Bush Goblin Curse Firecracker Miner Fisherman Lumberjack Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Suspicious Bush Goblin Curse Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Firecracker Miner Lumberjack
Firecracker
Miner Giant Snowball Fisherman Lumberjack Monk
Suspicious Bush
Miner
Goblin Curse
Giant Snowball
Miner
Firecracker Giant Snowball Suspicious Bush Lumberjack
Fisherman
Firecracker
Lumberjack
Giant Snowball Firecracker Miner
Monk
Firecracker

Defense Synergies 0 7

Giant Snowball
Firecracker Miner Fisherman Lumberjack
Firecracker
Giant Snowball Fisherman Lumberjack
Suspicious Bush
Goblin Curse
Miner
Giant Snowball
Fisherman
Giant Snowball Firecracker Monk
Lumberjack
Giant Snowball Firecracker
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Goblin Curse Fisherman Monk
Fisherman Lumberjack Giant Snowball Goblin Curse
Lumberjack Firecracker Goblin Curse Fisherman Monk
Firecracker Lumberjack Monk
Giant Snowball Firecracker Lumberjack
Giant Snowball Firecracker Goblin Curse
Monk
Goblin Curse Fisherman Lumberjack
Giant Snowball Firecracker Miner Fisherman Lumberjack
Goblin Curse Giant Snowball Firecracker Fisherman Lumberjack
Giant Snowball Firecracker Goblin Curse
Lumberjack Giant Snowball Goblin Curse
Giant Snowball Firecracker Goblin Curse Lumberjack
Goblin Curse Lumberjack
Monk Giant Snowball Goblin Curse Fisherman Lumberjack
Firecracker Fisherman Lumberjack
Giant Snowball Firecracker Fisherman Lumberjack
Giant Snowball Firecracker Goblin Curse Fisherman Lumberjack
Goblin Curse Fisherman Lumberjack
Giant Snowball Firecracker Goblin Curse Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Fisherman
Giant Snowball Firecracker Miner Fisherman Lumberjack Monk
Lumberjack Fisherman
Lumberjack Fisherman Monk
Goblin Curse Fisherman Lumberjack
Firecracker Giant Snowball Goblin Curse Monk
Lumberjack
Goblin Curse Fisherman Lumberjack
Giant Snowball Firecracker Monk
Goblin Curse
Lumberjack
Monk Giant Snowball
Goblin Curse Lumberjack
Firecracker Goblin Curse
Firecracker Fisherman Lumberjack Monk
Giant Snowball Firecracker Goblin Curse
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Giant Snowball Goblin Curse Miner Fisherman
Miner
Firecracker
Giant Snowball Firecracker Goblin Curse
Firecracker Giant Snowball Goblin Curse Monk
Firecracker
Giant Snowball Firecracker Goblin Curse
Miner Monk Giant Snowball Firecracker Fisherman
Giant Snowball Fisherman Lumberjack
Firecracker Miner Monk Fisherman
Monk Giant Snowball Firecracker Goblin Curse
Giant Snowball Firecracker Miner Fisherman
Firecracker Fisherman Monk
Giant Snowball Firecracker Fisherman
Giant Snowball Firecracker
Firecracker
Monk Giant Snowball
Fisherman
Giant Snowball Firecracker Fisherman Monk
Giant Snowball Firecracker Goblin Curse Miner Monk
Monk
Giant Snowball
Fisherman Monk
Giant Snowball Monk
Giant Snowball Firecracker Goblin Curse
Fisherman
Firecracker Miner Giant Snowball Fisherman Monk
Giant Snowball Miner Fisherman Monk
Miner Firecracker Goblin Curse Fisherman
Giant Snowball Firecracker Goblin Curse
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Miner
Giant Snowball Firecracker Monk
Giant Snowball Firecracker Goblin Curse Monk
Giant Snowball Firecracker Goblin Curse Monk
Miner Firecracker Lumberjack
Giant Snowball Firecracker
Monk Giant Snowball
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker Miner Monk
Firecracker Monk

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