My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Fisherman Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Bandit Fisherman
Barbarian Barrel
Firecracker Bandit Electro Wizard
The Log
Firecracker Bandit Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Bandit Fisherman Electro Wizard
Fireball
Firecracker Bandit Fisherman Electro Wizard
Poison
Firecracker Fisherman Electro Wizard
Lightning
Bandit Fisherman Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Tornado Bandit Fisherman Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Firecracker Tornado Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Firecracker Tornado Bandit Electro Wizard
Firecracker
Giant Snowball Tornado P.E.K.K.A Bandit Fisherman
Tornado
P.E.K.K.A Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Tornado Electro Wizard Firecracker Fisherman
Bandit
Giant Snowball Firecracker Electro Wizard
Fisherman
Firecracker P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Snowball Bandit
Goblinstein

Defense Synergies 1 15

Giant Snowball
Firecracker P.E.K.K.A Bandit Fisherman Electro Wizard
Firecracker
Giant Snowball Tornado P.E.K.K.A Bandit Fisherman Electro Wizard
Tornado
P.E.K.K.A Firecracker Electro Wizard
P.E.K.K.A
Tornado Giant Snowball Firecracker Fisherman Electro Wizard
Bandit
Giant Snowball Firecracker Fisherman Electro Wizard
Fisherman
Giant Snowball Firecracker P.E.K.K.A Bandit
Electro Wizard
Giant Snowball Firecracker Tornado P.E.K.K.A Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Firecracker Bandit Fisherman Electro Wizard
Tornado P.E.K.K.A Fisherman Giant Snowball Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Fisherman Electro Wizard
Firecracker Tornado P.E.K.K.A
Tornado Giant Snowball Firecracker Bandit Electro Wizard
Giant Snowball Tornado Electro Wizard Firecracker
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado Fisherman
Tornado Giant Snowball Firecracker Bandit Fisherman Electro Wizard
Electro Wizard Giant Snowball Firecracker Tornado Bandit Fisherman
Giant Snowball Firecracker Tornado Electro Wizard
P.E.K.K.A Giant Snowball Bandit Electro Wizard
Giant Snowball Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Giant Snowball P.E.K.K.A Bandit Fisherman Electro Wizard
Firecracker Tornado P.E.K.K.A Fisherman Electro Wizard
Giant Snowball Firecracker Tornado Bandit Fisherman Electro Wizard
Giant Snowball Tornado Firecracker Bandit Fisherman Electro Wizard
P.E.K.K.A Tornado Fisherman Electro Wizard
Giant Snowball Firecracker P.E.K.K.A Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A Bandit Fisherman Electro Wizard
Bandit Electro Wizard Giant Snowball Firecracker Fisherman
P.E.K.K.A Bandit Fisherman Electro Wizard
P.E.K.K.A Tornado Bandit Fisherman Electro Wizard
P.E.K.K.A Bandit Fisherman
Firecracker Giant Snowball Tornado Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Giant Snowball Firecracker Tornado Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Giant Snowball Tornado Electro Wizard
P.E.K.K.A Bandit
Firecracker
Electro Wizard Firecracker Tornado P.E.K.K.A Fisherman
Giant Snowball Firecracker P.E.K.K.A Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Giant Snowball Tornado Bandit Fisherman Electro Wizard
Bandit
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Tornado Bandit Fisherman
Giant Snowball Tornado Fisherman Electro Wizard
Firecracker Tornado Bandit Fisherman Electro Wizard
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Bandit Fisherman
Firecracker Bandit Fisherman
Giant Snowball Firecracker Fisherman
Giant Snowball Firecracker Bandit
Firecracker Bandit
Giant Snowball Tornado
Fisherman
Giant Snowball Firecracker Bandit Fisherman Electro Wizard
Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Tornado Fisherman
Giant Snowball
Giant Snowball Firecracker Tornado
Fisherman
Firecracker Giant Snowball Tornado Bandit Fisherman Electro Wizard
Giant Snowball Tornado Bandit Fisherman
Firecracker Tornado Bandit Fisherman
Giant Snowball Firecracker Tornado Electro Wizard
Electro Wizard Giant Snowball Firecracker
Giant Snowball
Giant Snowball Bandit
Giant Snowball Firecracker Electro Wizard
P.E.K.K.A
Giant Snowball Firecracker
Electro Wizard Bandit
Giant Snowball Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Giant Snowball Firecracker
Giant Snowball Tornado
Firecracker P.E.K.K.A
Giant Snowball Firecracker Tornado Electro Wizard
Firecracker Giant Snowball Tornado Electro Wizard
Giant Snowball Firecracker Tornado Bandit Electro Wizard
P.E.K.K.A
Firecracker

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