My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards Skeleton Army
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Guards Skeleton Army
Zap
Goblin Gang Dart Goblin Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Goblin Barrel Guards Skeleton Army
The Log
Goblin Gang Dart Goblin Goblin Barrel Guards Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Guards Skeleton Army
Arrows
Goblin Gang Dart Goblin Goblin Barrel Guards Skeleton Army
Royal Delivery
Goblin Gang Dart Goblin Wizard Goblin Barrel Guards Skeleton Army
Fireball
Goblin Gang Dart Goblin Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Dart Goblin Wizard Guards Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Goblin Gang Dart Goblin Goblin Barrel Guards Skeleton Army Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Barbarian Barrel Goblin Gang Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Dart Goblin Barbarian Barrel Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Giant Snowball Goblin Gang Barbarian Barrel
Wizard
Barbarian Barrel
Giant Snowball Dart Goblin Goblin Barrel
Goblin Barrel
Goblin Gang Dart Goblin Giant Snowball Barbarian Barrel Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 1 16

Giant Snowball
Goblin Gang Dart Goblin Wizard Barbarian Barrel Guards
Goblin Gang
Giant Snowball Dart Goblin Barbarian Barrel Guards Skeleton Army
Dart Goblin
Giant Snowball Goblin Gang Barbarian Barrel Guards Skeleton Army
Wizard
Giant Snowball Barbarian Barrel Guards Skeleton Army
Barbarian Barrel
Giant Snowball Goblin Gang Dart Goblin Wizard Guards
Goblin Barrel
Guards
Giant Snowball Goblin Gang Dart Goblin Wizard Barbarian Barrel Skeleton Army
Skeleton Army
Goblin Gang Dart Goblin Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Barbarian Barrel
Skeleton Army Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Giant Snowball Dart Goblin
Skeleton Army Goblin Gang Dart Goblin Guards
Barbarian Barrel Skeleton Army
Goblin Gang Barbarian Barrel Skeleton Army Giant Snowball Dart Goblin Guards
Giant Snowball Dart Goblin Goblin Gang Wizard
Dart Goblin Barbarian Barrel
Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Giant Snowball Dart Goblin Barbarian Barrel
Goblin Gang Dart Goblin Guards Skeleton Army Giant Snowball Wizard Barbarian Barrel
Giant Snowball Goblin Gang Dart Goblin Wizard
Skeleton Army Giant Snowball Goblin Gang Wizard Guards
Wizard Skeleton Army Giant Snowball Goblin Gang Dart Goblin Barbarian Barrel Guards
Skeleton Army Goblin Gang
Skeleton Army Giant Snowball Goblin Gang
Wizard Goblin Gang Skeleton Army
Giant Snowball Goblin Gang Dart Goblin Wizard Barbarian Barrel Guards Skeleton Army
Giant Snowball Wizard Barbarian Barrel Dart Goblin Guards
Dart Goblin
Goblin Gang Wizard Skeleton Army Giant Snowball Dart Goblin Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Giant Snowball Barbarian Barrel
Giant Snowball Goblin Gang Wizard Barbarian Barrel
Goblin Gang Guards Skeleton Army
Goblin Gang Guards Skeleton Army Barbarian Barrel
Goblin Gang Guards Skeleton Army
Wizard Giant Snowball Goblin Gang Dart Goblin
Goblin Gang Guards Skeleton Army Dart Goblin
Skeleton Army
Giant Snowball Barbarian Barrel Skeleton Army
Goblin Gang Dart Goblin Guards Skeleton Army
Dart Goblin Guards
Skeleton Army Giant Snowball Guards
Skeleton Army Goblin Gang Wizard Guards
Wizard Dart Goblin Skeleton Army
Goblin Gang Guards Skeleton Army Dart Goblin Barbarian Barrel
Giant Snowball Dart Goblin Wizard Barbarian Barrel
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel Guards
Giant Snowball Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Guards
Wizard Giant Snowball Barbarian Barrel
Wizard Giant Snowball Dart Goblin
Dart Goblin Wizard
Giant Snowball Dart Goblin Wizard Barbarian Barrel
Giant Snowball Dart Goblin Wizard
Giant Snowball Goblin Gang Guards
Dart Goblin Wizard Barbarian Barrel
Giant Snowball Dart Goblin Wizard
Giant Snowball Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Giant Snowball Dart Goblin Barbarian Barrel
Giant Snowball Dart Goblin Wizard Barbarian Barrel
Dart Goblin Wizard Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Dart Goblin Wizard Barbarian Barrel
Giant Snowball Dart Goblin Wizard Barbarian Barrel
Giant Snowball Wizard
Giant Snowball Barbarian Barrel
Giant Snowball Wizard Barbarian Barrel
Giant Snowball Dart Goblin Wizard Barbarian Barrel
Giant Snowball Wizard
Dart Goblin Barbarian Barrel
Giant Snowball Dart Goblin Wizard
Giant Snowball Dart Goblin Wizard Guards
Giant Snowball
Giant Snowball Dart Goblin Wizard
Giant Snowball
Giant Snowball Wizard
Goblin Gang Dart Goblin Barbarian Barrel Guards Skeleton Army
Giant Snowball Dart Goblin Wizard
Barbarian Barrel
Goblin Gang Dart Goblin Wizard
Giant Snowball Dart Goblin Wizard
Giant Snowball
Dart Goblin
Giant Snowball Goblin Gang Dart Goblin Guards
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Barbarian Barrel
Dart Goblin Wizard

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