My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Inferno Tower Skeleton Army Witch
Barbarian Barrel
Goblin Gang Inferno Tower Skeleton Army Witch
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Goblin Gang Inferno Tower Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Fireball
Goblin Gang Inferno Tower Skeleton Army Witch
Poison
Goblin Gang Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage The Log Goblin Gang Skeleton Army Mini P.E.K.K.A Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Rage The Log Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Witch The Log
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Rage The Log
Inferno Tower
Rage
Witch Mini P.E.K.K.A
Skeleton Army
Witch
Rage Giant Snowball
The Log
Giant Snowball Mini P.E.K.K.A

Defense Synergies 5 11

Giant Snowball
Goblin Gang Mini P.E.K.K.A Inferno Tower Witch The Log
Goblin Gang
Giant Snowball Inferno Tower Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A
The Log Giant Snowball Goblin Gang Skeleton Army Witch
Inferno Tower
Goblin Gang Skeleton Army The Log Giant Snowball
Rage
Skeleton Army
Inferno Tower Goblin Gang Mini P.E.K.K.A The Log
Witch
Giant Snowball Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Giant Snowball Goblin Gang Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Goblin Gang Witch The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Giant Snowball
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army The Log Giant Snowball
Giant Snowball Inferno Tower Goblin Gang Witch
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Mini P.E.K.K.A Inferno Tower
Goblin Gang Skeleton Army Witch Giant Snowball The Log
Inferno Tower Giant Snowball Goblin Gang Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Giant Snowball Goblin Gang Witch The Log
Skeleton Army Giant Snowball Goblin Gang Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Giant Snowball Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Giant Snowball Goblin Gang Skeleton Army Witch The Log
Giant Snowball Witch The Log
Mini P.E.K.K.A Inferno Tower
Goblin Gang Skeleton Army Giant Snowball Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Snowball Inferno Tower Witch
Giant Snowball Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Skeleton Army Mini P.E.K.K.A Inferno Tower Witch The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Inferno Tower The Log
Inferno Tower Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Giant Snowball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Giant Snowball Mini P.E.K.K.A Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Goblin Gang Skeleton Army
Mini P.E.K.K.A Inferno Tower Witch
Skeleton Army Giant Snowball The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Inferno Tower Witch
Skeleton Army Witch
Goblin Gang Inferno Tower Skeleton Army Witch Mini P.E.K.K.A The Log
Giant Snowball Mini P.E.K.K.A Inferno Tower Witch The Log
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Giant Snowball The Log
Giant Snowball Witch
Witch The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Goblin Gang Mini P.E.K.K.A
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Witch The Log
The Log
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A The Log
Giant Snowball Witch The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Witch
Witch
The Log Giant Snowball Witch
Giant Snowball Witch The Log
The Log
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Mini P.E.K.K.A
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Goblin Gang Skeleton Army Witch
Giant Snowball Witch
The Log
Goblin Gang Mini P.E.K.K.A
The Log Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Witch The Log
Giant Snowball Witch
Giant Snowball Witch The Log

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