My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Bandit Inferno Dragon
Barbarian Barrel
Heal Spirit Bandit Electro Wizard Lumberjack
The Log
Heal Spirit Bandit Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Electro Wizard
Lightning
Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Bandit Electro Wizard Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Giant Snowball Bandit Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Bandit Electro Wizard Lumberjack Mega Knight
Heal Spirit
Balloon Bandit Inferno Dragon Lumberjack Mega Knight
Balloon
Giant Snowball Heal Spirit Lumberjack Bandit Electro Wizard Mega Knight
Bandit
Giant Snowball Heal Spirit Balloon Electro Wizard Lumberjack Mega Knight
Electro Wizard
Giant Snowball Balloon Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight Heal Spirit
Lumberjack
Balloon Giant Snowball Heal Spirit Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Heal Spirit Balloon Bandit Electro Wizard Lumberjack

Defense Synergies 1 11

Giant Snowball
Mega Knight Bandit Electro Wizard Inferno Dragon Lumberjack
Heal Spirit
Balloon
Bandit
Giant Snowball Electro Wizard Lumberjack Mega Knight
Electro Wizard
Giant Snowball Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Giant Snowball Electro Wizard Mega Knight
Lumberjack
Giant Snowball Bandit Electro Wizard
Mega Knight
Giant Snowball Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Lumberjack Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Giant Snowball Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Giant Snowball Bandit Electro Wizard Lumberjack Mega Knight
Giant Snowball Electro Wizard Inferno Dragon
Bandit Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Giant Snowball Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Giant Snowball Bandit Lumberjack Mega Knight
Inferno Dragon Giant Snowball Electro Wizard
Lumberjack Mega Knight Giant Snowball Bandit Electro Wizard
Mega Knight Giant Snowball Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Giant Snowball Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack
Mega Knight Giant Snowball Bandit Electro Wizard Lumberjack
Giant Snowball Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Giant Snowball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack Mega Knight
Giant Snowball Electro Wizard
Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Giant Snowball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Giant Snowball Electro Wizard
Mega Knight Bandit Lumberjack
Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Giant Snowball Electro Wizard Inferno Dragon
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Giant Snowball Bandit Electro Wizard
Bandit
Giant Snowball Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Bandit
Giant Snowball Electro Wizard Lumberjack
Bandit Electro Wizard
Giant Snowball
Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Bandit
Bandit Mega Knight
Giant Snowball
Giant Snowball Bandit Electro Wizard Mega Knight
Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Inferno Dragon
Giant Snowball Bandit Electro Wizard
Giant Snowball Bandit Mega Knight
Bandit
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Bandit Mega Knight
Giant Snowball Electro Wizard
Mega Knight
Giant Snowball
Electro Wizard Bandit
Giant Snowball Electro Wizard
Electro Wizard Lumberjack Mega Knight
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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