My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Heal Spirit Elixir Golem Wizard Princess
The Log
Heal Spirit Elixir Golem Princess
Earthquake
Elixir Golem
Arrows
Heal Spirit Princess
Royal Delivery
Heal Spirit Elixir Golem Wizard Princess
Fireball
Elixir Golem Wizard Princess
Poison
Elixir Golem Wizard Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Elixir Golem Princess Freeze Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Elixir Golem Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elixir Golem Princess Mega Knight
Heal Spirit
Elixir Golem Wizard Mega Knight Golden Knight
Elixir Golem
Heal Spirit Giant Snowball Wizard
Wizard
Heal Spirit Elixir Golem Mega Knight
Freeze
Princess
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Heal Spirit Wizard Princess
Golden Knight
Heal Spirit

Defense Synergies 1 9

Giant Snowball
Mega Knight Wizard Princess Golden Knight
Heal Spirit
Elixir Golem
Wizard
Giant Snowball Freeze Mega Knight Golden Knight
Freeze
Wizard Mega Knight
Princess
Giant Snowball Mega Knight Golden Knight
Mega Knight
Giant Snowball Wizard Freeze Princess
Golden Knight
Giant Snowball Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Mega Knight
Mega Knight Giant Snowball Freeze
Mega Knight
Princess Mega Knight
Freeze Giant Snowball Mega Knight
Giant Snowball Wizard Freeze Princess
Mega Knight Golden Knight
Princess
Giant Snowball Mega Knight
Giant Snowball Wizard Freeze Princess Mega Knight
Giant Snowball Wizard Princess
Mega Knight Giant Snowball Wizard Freeze
Wizard Mega Knight Giant Snowball Freeze Princess Golden Knight
Mega Knight
Giant Snowball Freeze Mega Knight
Wizard Mega Knight
Mega Knight Giant Snowball Wizard Golden Knight
Giant Snowball Wizard Freeze Princess Mega Knight
Wizard Mega Knight Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball
Giant Snowball Wizard Mega Knight
Mega Knight Golden Knight
Mega Knight
Mega Knight
Wizard Giant Snowball Freeze Princess
Mega Knight
Freeze Mega Knight Giant Snowball
Mega Knight Golden Knight
Mega Knight Giant Snowball
Mega Knight Wizard Golden Knight
Wizard Princess Mega Knight
Freeze Golden Knight
Mega Knight Giant Snowball Wizard Freeze Princess Golden Knight
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze Golden Knight
Giant Snowball Princess Golden Knight
Freeze
Wizard Giant Snowball Mega Knight
Wizard Giant Snowball Freeze Princess
Wizard Princess
Giant Snowball Wizard Freeze Princess
Giant Snowball Wizard Golden Knight
Giant Snowball
Wizard Princess Golden Knight
Giant Snowball Wizard Princess
Giant Snowball Princess Golden Knight
Freeze Princess
Princess Giant Snowball
Giant Snowball Wizard Princess Golden Knight
Wizard Princess Mega Knight
Giant Snowball Freeze
Giant Snowball Wizard Princess Mega Knight
Giant Snowball Wizard Princess Mega Knight Golden Knight
Mega Knight
Giant Snowball Wizard Princess
Giant Snowball
Giant Snowball Freeze Wizard Princess Mega Knight
Giant Snowball Wizard Princess Golden Knight
Giant Snowball Wizard Princess Mega Knight Golden Knight
Golden Knight
Giant Snowball Wizard Princess
Giant Snowball Wizard Freeze
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball Freeze Princess
Mega Knight
Giant Snowball Wizard Princess
Freeze Princess
Giant Snowball Wizard Princess
Freeze
Wizard Princess Mega Knight
Giant Snowball Wizard Princess
Giant Snowball
Mega Knight
Giant Snowball Freeze Princess Golden Knight
Giant Snowball Princess
Giant Snowball Freeze Princess Mega Knight Golden Knight
Wizard Mega Knight

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