My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Balloon P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Balloon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Balloon
Giant Snowball
Minion Horde Battle Ram Zappies Balloon
Zap
Minion Horde Battle Ram Zappies Balloon
Barbarian Barrel
Battle Ram Zappies
The Log
Battle Ram Zappies
Earthquake
Zappies
Arrows
Minion Horde Zappies
Royal Delivery
Minion Horde Battle Ram Zappies Balloon P.E.K.K.A
Fireball
Minion Horde Battle Ram Zappies Balloon
Poison
Minion Horde Zappies Balloon
Lightning
Battle Ram Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Battle Ram Zappies Minion Horde Balloon Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Giant Snowball Battle Ram Zappies Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Balloon P.E.K.K.A Minion Horde Golem
Minion Horde
Giant Snowball Battle Ram Golem
Battle Ram
Giant Snowball Minion Horde Zappies P.E.K.K.A
Zappies
Battle Ram Balloon P.E.K.K.A Golem
Rocket
Golem
Balloon
Giant Snowball Zappies Golem
P.E.K.K.A
Giant Snowball Battle Ram Zappies
Golem
Giant Snowball Minion Horde Zappies Rocket Balloon

Defense Synergies 0 4

Giant Snowball
Minion Horde Zappies P.E.K.K.A
Minion Horde
Giant Snowball
Battle Ram
Zappies
Giant Snowball P.E.K.K.A
Rocket
Balloon
P.E.K.K.A
Giant Snowball Zappies
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Zappies
Minion Horde P.E.K.K.A Zappies
Minion Horde Rocket P.E.K.K.A Giant Snowball Zappies
Minion Horde P.E.K.K.A Zappies
Rocket P.E.K.K.A
Giant Snowball Zappies
Giant Snowball Minion Horde Rocket Zappies
Rocket P.E.K.K.A
Minion Horde Zappies P.E.K.K.A
Giant Snowball Minion Horde Zappies
Minion Horde Giant Snowball Zappies
Minion Horde Giant Snowball Zappies
Minion Horde P.E.K.K.A Giant Snowball Zappies Rocket
Rocket Giant Snowball Minion Horde Zappies P.E.K.K.A
P.E.K.K.A Minion Horde Zappies
Minion Horde Rocket Giant Snowball Zappies P.E.K.K.A
Minion Horde Zappies P.E.K.K.A
Giant Snowball Minion Horde Zappies
Giant Snowball Zappies
P.E.K.K.A Zappies
Giant Snowball Minion Horde Zappies P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Zappies P.E.K.K.A
Giant Snowball Rocket
Zappies P.E.K.K.A Minion Horde Rocket
Rocket P.E.K.K.A Minion Horde Zappies
P.E.K.K.A Minion Horde Zappies
Rocket Giant Snowball Minion Horde Zappies
Rocket P.E.K.K.A Minion Horde Zappies
P.E.K.K.A Minion Horde Zappies
Minion Horde Rocket P.E.K.K.A Giant Snowball Zappies
P.E.K.K.A Minion Horde Zappies
P.E.K.K.A Minion Horde Zappies
Rocket P.E.K.K.A Giant Snowball
Rocket P.E.K.K.A Minion Horde Zappies
Minion Horde Zappies
Zappies Minion Horde Rocket P.E.K.K.A
Giant Snowball Minion Horde Zappies P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Giant Snowball
Rocket Minion Horde
Rocket
Rocket Giant Snowball Minion Horde
Giant Snowball Minion Horde Rocket
Minion Horde
Giant Snowball
Giant Snowball
Rocket Giant Snowball Minion Horde
Rocket Minion Horde
Giant Snowball Rocket
Rocket Giant Snowball
Minion Horde Rocket
Giant Snowball
Rocket Giant Snowball Minion Horde
Minion Horde Rocket
Giant Snowball Rocket
Minion Horde Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Rocket Minion Horde
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Minion Horde
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball
Rocket
Giant Snowball Minion Horde
Rocket Giant Snowball Minion Horde Zappies
Giant Snowball Minion Horde
Giant Snowball Minion Horde Rocket
Rocket Giant Snowball Minion Horde Zappies
P.E.K.K.A Minion Horde
Rocket Giant Snowball
Minion Horde Zappies Rocket
Rocket Giant Snowball Zappies
Minion Horde Rocket
Giant Snowball
Rocket Giant Snowball
Minion Horde P.E.K.K.A
Giant Snowball Minion Horde Zappies Rocket
Giant Snowball Zappies Rocket
Giant Snowball Rocket
P.E.K.K.A
Rocket

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