My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Battle Ram Bandit Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Phoenix
Giant Snowball
Tombstone Battle Ram
Zap
Tombstone Battle Ram Bandit
Barbarian Barrel
Tombstone Battle Ram Bandit Electro Wizard
The Log
Tombstone Battle Ram Bandit
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Battle Ram Bandit Electro Wizard
Fireball
Tombstone Battle Ram Bandit Electro Wizard
Poison
Tombstone Electro Wizard Phoenix
Lightning
Ice Golem Tombstone Battle Ram Bandit Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Tombstone Earthquake Bandit Battle Ram Electro Wizard Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Tombstone Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Battle Ram Ice Golem Bandit Electro Wizard Phoenix
Ice Golem
Battle Ram Giant Snowball Electro Wizard
Tombstone
Earthquake
Giant Snowball Battle Ram
Battle Ram
Giant Snowball Ice Golem Bandit Earthquake Electro Wizard
Bandit
Battle Ram Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Ice Golem Battle Ram Bandit
Phoenix
Giant Snowball

Defense Synergies 0 13

Giant Snowball
Ice Golem Earthquake Bandit Electro Wizard Phoenix
Ice Golem
Giant Snowball Earthquake Bandit Electro Wizard Phoenix
Tombstone
Earthquake Electro Wizard Phoenix
Earthquake
Giant Snowball Ice Golem Tombstone
Battle Ram
Bandit
Giant Snowball Ice Golem Electro Wizard
Electro Wizard
Giant Snowball Ice Golem Tombstone Bandit
Phoenix
Giant Snowball Ice Golem Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Tombstone Electro Wizard
Tombstone Bandit Electro Wizard Phoenix
Giant Snowball Tombstone Bandit Electro Wizard
Tombstone Bandit Electro Wizard Phoenix
Tombstone Earthquake
Giant Snowball Earthquake Bandit Electro Wizard
Giant Snowball Electro Wizard Tombstone Phoenix
Earthquake Ice Golem Bandit Electro Wizard Phoenix
Tombstone Phoenix
Giant Snowball Ice Golem Bandit Electro Wizard Phoenix
Electro Wizard Giant Snowball Ice Golem Tombstone Earthquake Bandit
Giant Snowball Electro Wizard Phoenix
Tombstone Giant Snowball Earthquake Bandit Electro Wizard
Giant Snowball Tombstone Earthquake Electro Wizard
Tombstone Bandit Electro Wizard Phoenix
Giant Snowball Bandit Electro Wizard
Tombstone Electro Wizard
Tombstone Giant Snowball Bandit Electro Wizard
Giant Snowball Earthquake Ice Golem Tombstone Bandit Electro Wizard
Electro Wizard Phoenix
Giant Snowball Earthquake Bandit Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Tombstone Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Ice Golem Phoenix
Tombstone Bandit Ice Golem Electro Wizard
Ice Golem Bandit Electro Wizard Phoenix
Tombstone Bandit Phoenix
Giant Snowball Ice Golem Electro Wizard
Ice Golem Tombstone Bandit Electro Wizard Phoenix
Phoenix
Electro Wizard Giant Snowball Ice Golem Tombstone Bandit Phoenix
Tombstone Phoenix
Tombstone Phoenix
Giant Snowball Electro Wizard Phoenix
Ice Golem Tombstone Bandit
Tombstone Electro Wizard Phoenix Ice Golem
Giant Snowball Ice Golem Earthquake Electro Wizard Phoenix
Giant Snowball Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Bandit
Giant Snowball Bandit Electro Wizard
Earthquake Bandit
Earthquake Ice Golem
Giant Snowball Earthquake
Giant Snowball Ice Golem
Earthquake
Earthquake Giant Snowball Ice Golem
Giant Snowball Bandit
Giant Snowball Electro Wizard
Earthquake Bandit Electro Wizard
Giant Snowball
Earthquake Giant Snowball Ice Golem Bandit
Earthquake Bandit
Earthquake Giant Snowball Ice Golem
Earthquake Giant Snowball Bandit
Earthquake Bandit
Giant Snowball Earthquake
Giant Snowball Earthquake Bandit Electro Wizard
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Ice Golem Earthquake
Giant Snowball Earthquake Bandit Electro Wizard
Giant Snowball Bandit
Bandit
Giant Snowball Ice Golem Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Earthquake Bandit
Giant Snowball Electro Wizard
Giant Snowball Earthquake
Earthquake Electro Wizard Tombstone Bandit
Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Ice Golem Earthquake
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Bandit Electro Wizard

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