My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem Fireball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Ice Golem Knight Cannon Firecracker Fireball Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Ice Golem Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Firecracker Ice Golem Fireball Mirror
Knight
Firecracker Giant Snowball Fireball
Cannon
Firecracker
Knight Giant Snowball Ice Golem Mirror
Ice Golem
Giant Snowball Firecracker
Fireball
Mirror Giant Snowball Knight
Mirror
Fireball Electro Giant Giant Snowball Firecracker
Electro Giant
Mirror

Defense Synergies 7 10

Giant Snowball
Mirror Knight Cannon Firecracker Ice Golem
Knight
Cannon Firecracker Giant Snowball Fireball
Cannon
Knight Ice Golem Mirror Giant Snowball Firecracker Fireball Electro Giant
Firecracker
Knight Ice Golem Giant Snowball Cannon Mirror
Ice Golem
Cannon Firecracker Giant Snowball Fireball
Fireball
Mirror Knight Cannon Ice Golem
Mirror
Giant Snowball Cannon Fireball Firecracker
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem Fireball
Knight Cannon Firecracker
Cannon Giant Snowball Knight
Cannon Knight Firecracker
Firecracker Fireball
Fireball Giant Snowball Cannon Firecracker
Giant Snowball Cannon Firecracker Fireball
Cannon Ice Golem Fireball Electro Giant
Cannon
Knight Giant Snowball Cannon Firecracker Ice Golem
Giant Snowball Knight Cannon Firecracker Ice Golem Fireball Electro Giant
Giant Snowball Firecracker Fireball
Cannon Giant Snowball Knight Fireball
Fireball Giant Snowball Cannon Firecracker
Knight Cannon
Giant Snowball Cannon Fireball Electro Giant
Knight Cannon Firecracker Fireball
Cannon Fireball Giant Snowball Knight Firecracker
Giant Snowball Knight Cannon Firecracker Ice Golem Fireball
Cannon
Giant Snowball Knight Cannon Firecracker Fireball Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Ice Golem Fireball Electro Giant
Fireball Giant Snowball Knight Firecracker Ice Golem
Knight Ice Golem
Knight Ice Golem Fireball
Knight Cannon
Firecracker Fireball Electro Giant Giant Snowball Ice Golem
Knight Ice Golem Fireball
Knight
Giant Snowball Knight Firecracker Ice Golem Fireball
Cannon
Knight
Giant Snowball Fireball Electro Giant
Knight Cannon Ice Golem Fireball
Cannon Firecracker Fireball Electro Giant
Electro Giant Knight Firecracker Ice Golem Fireball
Giant Snowball Cannon Firecracker Ice Golem Fireball Electro Giant
Giant Snowball Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Ice Golem
Firecracker Fireball Giant Snowball
Fireball
Knight Firecracker Ice Golem Fireball
Fireball Giant Snowball Firecracker
Firecracker Fireball Electro Giant Giant Snowball Ice Golem
Firecracker
Fireball Giant Snowball Firecracker Ice Golem
Fireball Giant Snowball Firecracker
Giant Snowball Fireball
Firecracker Knight Fireball
Fireball Giant Snowball Firecracker
Giant Snowball Knight Firecracker Ice Golem Fireball
Firecracker Fireball
Giant Snowball Firecracker Ice Golem Fireball
Giant Snowball Firecracker Fireball
Firecracker Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball Electro Giant
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Ice Golem Electro Giant Fireball
Firecracker Fireball Giant Snowball
Fireball Giant Snowball
Fireball Firecracker
Giant Snowball Firecracker Ice Golem Fireball Electro Giant
Giant Snowball Firecracker Fireball Electro Giant
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball
Fireball
Fireball Giant Snowball Firecracker
Fireball
Fireball Knight Firecracker
Giant Snowball Firecracker Ice Golem Fireball
Giant Snowball Fireball Electro Giant
Firecracker
Electro Giant Giant Snowball Firecracker Fireball
Firecracker Giant Snowball Fireball
Giant Snowball Firecracker Fireball Electro Giant
Fireball Firecracker

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